User:Aemony/Sandbox/Halo: The Master Chief Collection

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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Aemony/Sandbox/Halo: The Master Chief Collection
Aemony/Sandbox/Halo: The Master Chief Collection cover
Lead development 343 Industries
Original games (exc. Halo 4) Bungie
Windows Ruffian Games
Windows Splash Damage
Windows Saber Interactive
Xbox Game Studios
Halo Engine
Saber3D Engine*[1]
Unreal Engine 4
Release dates
Windows December 3, 2019 *[2]
OpenCritic 85
Series Halo
Aemony/Sandbox/Halo: The Master Chief Collection on IGDB
Aemony/Sandbox/Halo: The Master Chief Collection guide on StrategyWiki
Aemony/Sandbox/Halo: The Master Chief Collection on MobyGames
Aemony/Sandbox/Halo: The Master Chief Collection on Wikipedia

Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan Assault 2013
Halo Online 2015*
Halo: Spartan Strike 2015
Halo 5: Forge 2016
Halo Wars: Definitive Edition 2016
Halo Wars 2 2017
Halo Recruit 2017
Halo: The Master Chief Collection (series)
Halo Infinite 2021

Key points

See the Downloadable content (DLC) and expansions section for the included original and remastered ("Anniversary") Halo titles, and their respective release dates.
Forge and Theater for Halo: Reach will arrive in 2020.[3]

General information

Official website
Official forums
Steam Community Discussions
Halo Insider Program


Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Game Pass for PC
Icon overlay.png
All versions require a Microsoft account for both singleplayer and multiplayer.
The games can be purchased either individually as they are released, or in a discounted bundle containing all six games.

DLC and expansion packs

Name Notes
Halo: Reach Release Date: December 3, 2019
Halo: Combat Evolved Anniversary Release Date: March 3, 2020
Halo 2: Anniversary Release Date: May 12, 2020
Halo 3 Release Date: TBA
Halo 3: ODST Release Date: TBA
(Campaign only)
Halo 4 Release Date: TBA
All titles in the collection will be released one at a time, in the order listed above, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[4]

Essential improvements[edit]

Skip intro videos[edit]

Remove the video files[6]
  1. Go to <path-to-game>\MCC\Content\Movies.
  2. Delete or rename FMS_logo_microsoft_7_1_.bk2.


Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[5]

Game data[edit]

Configuration file(s) location[edit]

System Location
Microsoft Store %USERPROFILE%\AppData\LocalLow\MCC\
Steam %USERPROFILE%\AppData\LocalLow\MCC\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Local settings are shared between the Steam and Microsoft Store versions.[7]

Save game data location[edit]

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\
Steam <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]
Saves cannot be transferred between the versions.[8]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[9]
Xbox Cloud
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[9]


In-game general video settings.
In-game general video settings.
In-game general gameplay settings.
In-game general gameplay settings.

Graphics feature State WSGF Notes
Widescreen resolution
Centered HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround.
Spanned HUD is an option. Cutscenes are pillarboxed. Use this tool as a workaround.
4K Ultra HD
Field of view (FOV)
70-120° for player and vehicles (Hor+). The view model does not scale with higher FOVs.[10] Falcon FOV is locked at 78°.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Uses a weak level of AF by default; see Anisotropic filtering (AF) for better quality.[11]
Anti-aliasing (AA)
Uses a post-processing AA technique that cannot be modified nor disabled.[12][13]
Vertical sync (Vsync)
60 FPS
See High frame rate.
120+ FPS
See High frame rate.
High dynamic range display (HDR)
Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
FOV adjustment and variable frame rate support may change per title due to limitations.[14][3][15]

High frame rate[edit]

Halo: Reach[edit]

Cutscenes and menus are capped at 60 FPS.[16] All game animations max out at 60 FPS. Unlocking the frame rate causes frame-doubling for everything but mouse input for the camera.[17] 60 FPS cap resolves the judder issue.

Halo: Combat Evolved Anniversary[edit]

Game animations in cutscenes and some in-game animations run at 30 FPS.[18]


In-game keyboard and mouse control settings.
In-game keyboard and mouse control settings.
In-game general gamepad settings.
In-game general gamepad settings.

Keyboard and mouse State Notes
Pause function can not be rebound (by design).
Mouse acceleration
Mouse Smoothing also supported.
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.
Mouse input in menus
Mouse Y-axis inversion
Separate values for Look and Flight.
Controller support
Full controller support
Controller remapping
Limited to presets, see Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Separate values for Look and Flight.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Controller remapping[edit]


The Universal Presets apply to all games in the collection.

Halo Reach[edit]


In-game general audio settings.
In-game general audio settings.

Audio feature State Notes
Separate volume controls
Menu Music, Game Music, Effects, and Voice Chat.
Surround sound
Halo: CEA and Halo 4 were the only titles to include full subtitle support, with the other titles supporting In-game Cutscenes only.
Closed captions
Mute on focus lost
In-game general accessibility settings.
In-game general accessibility settings.


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST.
Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all.
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST.
Voiceovers available for all games except for Halo 2: Anniversary.
Latin American Spanish
Voiceovers available for all games except for Halo: Combat Evolved Anniversary.

VR support[edit]

3D modes Native Notes
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.


In-game general network settings.
In-game general network settings.
Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[15]

Multiplayer types

Type Native Players Notes
Local play
Will be investigated to see if it can be supported post-launch.[15]
LAN play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[20]
Online play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)

Connection types

Type Native Notes
Hosted on 343i's Dedicated Servers.
Self-hosted lobbies are Peer-to-Peer.
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided.
Can host peer-to-peer Custom Game lobbies.
Direct IP


Protocol Port(s) and/or port range(s)
TCP 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382
UDP 4379, 7551, 61421
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

Issues unresolved[edit]

Halo: Reach[edit]

Known issues[edit]

See this support page for a list of known issues affecting Halo Reach.

Post-processing effects 'disappear' on higher resolutions[edit]

Post-processing effects are targeted for the game's original 1152x720 resolution, meaning the larger the resolution, the less pronounced the effects appear.[21]

Sound issues[edit]

The overall sound quality seems lower on the Master Chief Collection version of the game compared to the original Xbox 360 release.[22] The issue was caused by changing the sound middleware (to FMOD) during the porting process according to official development updates. According to the developers, a fix is in the works and will be included in a future patch.[3][23] [Note 2]

Halo: Combat Evolved Anniversary[edit]

Known issues[edit]

See this support page for a list of known issues affecting Halo: CEA.

Some effects and graphic elements are missing in the original graphics mode[edit]

Halo: Combat Evolved Anniversary was based on the 2003 PC version ported by Gearbox Software, which was missing several graphic effects and elements from the original Xbox version, and at this time is still present in the PC remaster. Devs are aware of this and are investigating into restoring it with the help of Original Xbox development kits.[25][26]

Issues fixed[edit]

Slow connections to matchmaking games[edit]

Disable matchmaking relays in the Network settings at the main menu.[10]

Other information[edit]


Technical specs Supported Notes
Direct3D 11.1
Shader Model support 5.0
Executable 32-bit 64-bit Notes


Middleware Notes
Physics Havok
Audio FMOD, Miles Sound System, Wwise, iZotope Utilizes multiple audio processing systems across the collection.[27]
Interface Unreal Engine 4, Scaleform The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[27]
Cutscenes Bink Video
Multiplayer Xbox Live, Steamworks
Anti-cheat Easy Anti-Cheat Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode.

Shortcut to launch without anti-cheat[edit]

Create a custom shortcut (Steam only)[citation needed]
  1. Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
  2. In the URL textbox change steam://rungameid/976730 to steam://launch/976730/option1
  3. Click OK, and launch the game using that link to run it without anti-cheat.

System requirements[edit]

Minimum Recommended
Operating system (OS) 7
Processor (CPU) AMD Ryzen 7 2700U 2.20 GHz
Intel Core i7 8750H 2.20 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
(Windows Store: 24.93 GB) (Steam:23.97GB)
Video card (GPU) Radeon Vega 10 Mobile
Intel UHD Graphics 630
1 GB of VRAM
DirectX 11.1 compatible
Shader model 5.0 support
Support for Windows 8 is still being investigated.[15]
May be differences in System Requirements between the Windows Store and Steam versions of the game.[9]

Game sizes[edit]

Game title Size (Campaign + Multiplayer)
Halo: Reach 19.4 GB
Halo: Combat Evolved 7.36 GB
Halo 2 28.8 GB


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/976730/ in addition to or instead of this directory. The app ID (976730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. When editing the page, please keep the linked information in mind.[24]


  1. Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
  2. Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
  3. 3.0 3.1 3.2 Halo Waypoint - MCC Development Update - November 2019 - last accessed on 2020-03-09
    "  Forge and Theater Support:
    • PC Forge and Theater are coming online for Halo: Reach later next year
    Sound Issues:
    • To update Halo: Reach for Xbox One and PC required entirely changing the encoding for the game’s audio which has resulted in it sounding different from the original release. We are aware that areas of the title don’t sound like what you or we ideally want them to. It will take some time to work through solutions to improve the overall experience for audio and that work is already underway. When it is ready, we will flight to test the fixes we can make prior to updating the title. We also plan to go into more detail on our Reach audio journey in a later blog.
    Variable Frame Rate (120+ FPS):
    • We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch.
  4. Halo Waypoint - MCC PC & Halo: Reach
  5. Verified by User:Aemony on 2019-12-03
    Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
  6. Verified by User:Aemony on 2019-12-03
  7. Verified by User:Aemony on 2019-12-03
    Verified by launching both versions and seeing what settings carried over.
  8. Verified by User:Aemony on 2019-12-03
    The saves of each version uses a separate file structure from the other version.
  9. 9.0 9.1 9.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
  10. 10.0 10.1 Halo Support - Halo: Reach (PC) Known Issues - 12/3/19
  11. YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
    "The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. So textures into the distance in all game versions - even on PC - become less defined and blurry. On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your [GPU] control panel."
  12. YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on 2019-12-09
    "The Anti-Aliasing this time though is very standard, nothing exactly completely modern. It's just a simple post-processed anti-aliasing as far as I can tell, that does okay when the camera is still, but when you move your camera aliasing will rear its face."
  13. Verified by User:Weion on 2019-12-09
    Tested on all Graphical Presets and no change with Anti-Aliasing strength.
  14. Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
  15. 15.0 15.1 15.2 15.3 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    "  Video Settings:
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    • Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
  16. Verified by User:Keith on 2019-12-05
  17. YouTube - Halo Reach unlocked FPS issue
  18. Youtube - Halo Combat Evolved Anniversary PC Tech Review: The Master Chief Collection Version Analysed!
  19. Verified by User:Aemony on 2019-12-03
    Determined by using Special K and Razer Surround; basically through the process that is described here.
  20. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
  21. Digital Foundry - Halo: Reach's remaster is OK - but key improvements are required - last accessed on 2019-12-08
    • Beyond frame-rate, the next big upgrade is resolution. Reach originally operated at a sub-HD 1152x720
    • However, there are some differences that perhaps shouldn't be there - especially in the post-process pipeline. Effects like ambient occlusion, bloom, depth of field, film grain and motion blur seem to adjust based on resolution. So, for example, the depth of field effect meant to blur with a width of, say, 10 pixels at sub-720p now blurs with the same width of 10 pixels at 4K instead, inherently lessening and compromising the intended effect. In short, the higher the resolution of the remaster, the less impactful the post-process effects are - and I really hope that this is addressed.
  22. YouTube - Halo MCC - Halo Reach Flight 3 vs 360 Halo Reach - Gun sound comparison - last accessed on 2020-01-05
  23. Halo Waypoint - MCC Development Update - December 2019 - last accessed on 2020-01-05
    "This is a known-issue we had at launch and work on this is in progress. Our goal is to get this out ASAP."
  24. PCGamingWiki - Talk:Halo: The Master Chief Collection - INI tweaks - last accessed on 2020-01-05
  25. YouTube – Differences between Halo PC and Halo: Combat Evolved Anniversary (1.1350.0.0) - last accessed on 2019-27-05
  26. Halo Waypoint - MCC Development Update – June 2019 - last accessed on 2020-03-06
    "We’re not targeting it for the launch on PC, but we are continuing to investigate what we can do to bring CE back to parity of the original Xbox version. But, what I can say, is we have dug up some original Xbox devkits that we are looking into utilizing."
  27. 27.0 27.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09