Trials of Mana

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Trials of Mana
Trials of Mana cover
Developers
Xeen
Publishers
Square Enix
Engines
Unreal Engine 4
Release dates
Windows April 24, 2020
Reception
Metacritic 78
OpenCritic 75
IGDB 80
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Action, JRPG, RPG
Vehicles Flight, Naval/watercraft
Art styles Anime
Themes Fantasy
Series Mana
Trials of Mana on IGDB
Trials of Mana guide on StrategyWiki
Trials of Mana on MobyGames
Trials of Mana on Wikipedia
Mana
Subseries of Final Fantasy
Secret of Mana 2018
Trials of Mana 2020

Key points

3D remake of the Super Famicom title Seiken Densetsu 3 with voiced characters.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Developer website
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Windows
Gamesplanet
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Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Steam
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A demo is also available.
Windows
Denuvo Anti-Tamper DRM was removed on August 26, 2020.[1]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Trials of Mana\Steam\<user-id>\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/924980/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Trials of Mana\Steam\<user-id>\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/924980/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
1280x720, 1920x1080, 2560x1440 and 3840x2160 available.
Multi-monitor
Stretched.[2]
Ultra-widescreen
Stretched.[3][4] See the related WSGF post for a workaround.
4K Ultra HD
Field of view (FOV)
Referred to as "Camera zoom". Limited to five presets that cannot be adjusted.
Windowed
1280x720, 1920x1080 and 3840x2160 available.
Borderless fullscreen windowed
Borderless can only be enabled by selecting Windowed mode and choosing the resolution that matches that of the monitor.
Anisotropic filtering (AF)
The game always uses x8 anisotropic filtering.[5] See Anisotropic filtering (AF).
Anti-aliasing (AA)
TAA is always enabled.[5] See Anti-aliasing (AA) for workarounds.
Vertical sync (Vsync)
Always on when "Max frame rate" is set to 30 or 60 FPS. Setting it to 120 FPS from the in-game options disables Vsync.[6] See Vertical sync (Vsync).
60 FPS and 120+ FPS
Toggleable between 30, 60, and 120 FPS. See High frame rate for more.
High dynamic range display (HDR)

Anti-aliasing (AA)[edit]

Change anti-aliasing to FXAA or turn it off
  1. Follow the instructions to enable the developer console in the game.
  2. Press ~.
  3. Change the value of r.DefaultFeature.AntiAliasing

These are the default values

r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4

These are the possible values

r.DefaultFeature.AntiAliasing=
0: off (no anti-aliasing)
1: FXAA
2: TemporalAA (default)
Enabling FXAA will disable TAA.
FXAA quality can be adjusted by changing the value of r.PostProcessAAQuality between 1 (low) and 6 (high).
Requires to be run after each game launch.

Anisotropic filtering (AF)[edit]

Custom anisotropic filtering
  1. Follow the instructions to enable the developer console in the game.
  2. Press ~.
  3. Change r.MaxAnisotropy=8 to the anisotropic amount, e.g. r.MaxAnisotropy=16.
Requires to be run after each game launch.

Vertical sync (Vsync)[edit]

Enable or disable vertical sync
  1. Follow the instructions to enable the developer console in the game.
  2. Press ~.
  3. Change the value of r.VSync

These are the possible values

r.VSync=
0: off (no Vsync)
1: Vsync on
If you're playing at a high frame rate, you must set "Max frame rate" in the game's options menu to either 30 or 60 FPS, then enter your custom frame rate using the UE4 developer console. If you don't, Vsync will be disabled whenever you enter an area that's separated by a loading screen.[6]
Requires to be run after each game launch.

High frame rate[edit]

Custom frame rate cap
  1. Follow the instructions to enable the developer console in the game.
  2. Press ~.
  3. Change t.MaxFPS=60 to the desired frame rate cap, e.g. t.MaxFPS=144.
Requires to be run after each game launch.

Input[edit]

Keyboard bindings
Keyboard bindings
Camera settings
Camera settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Referred to as "Camera speed".
Mouse input in menus
The menus must be navigated with a keyboard as the game lacks a cursor to select any options and the mouse wheel is unusable. Left and right click can still be used for confirm and cancel, respectively.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Each command is limited to being remapped to certain buttons. (e.g. "Attack" can only be remapped to another face button, and "Dash" can only be remapped to the press of another thumbstick.)
Controller sensitivity
Referred to as "Camera speed".
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Referred to as "Controller vibration".
Simultaneous controller+KB/M

Audio[edit]

Audio and language settings
Audio and language settings

Audio feature State Notes
Separate volume controls
Sliders for BGM, SFX, and character voices.
Surround sound
Game supports 7.1 surround sound, but is limited to environmental sound effects when traversing the world. Music, voiced dialogue and select sound effects are in stereo only.[7]
Subtitles
Closed captions
Mute on focus lost

Localizations

Audio can only be swapped between English or Japanese at the main menu. Doing so in-game requires a restart back to the title screen.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Japanese
Korean
Spanish

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Audio Vorbis

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 8.1, 10
Processor (CPU) AMD A-Series 2.5Ghz
Intel Core i3 2.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) AMD Radeon RX 460
Nvidia GeForce GTX 760
DirectX 11 compatible
Other 60 FPS @ 1280x720
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/924980/ in addition to or instead of this directory. The app ID (924980) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. SteamDB - last accessed on 2020-06-02
  2. Verified by User:Fayaine on 2020-04-25
    Tested using a custom resolution of 5760x1080.
  3. Verified by User:AlRayes BRN on 2020-04-22
    Tested the game with a 3440x1440 monitor
  4. Verified by User:Fayaine on 2020-04-25
    Tested using a custom resolution of 2560x1080.
  5. 5.0 5.1 Verified by User:Fayaine on 2020-04-26
    Tested with the Unreal Engine 4 console unlocker.
  6. 6.0 6.1 Verified by User:MasterBlaster on 2020-05-10
    Tested by playing the game on a 144hz monitor with the Universal Unreal Engine 4 Unlocker.
  7. Verified by User:MasterBlaster on 2020-03-25
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.