The Suffering: Ties That Bind

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The Suffering: Ties That Bind
The Suffering: Ties That Bind cover
Surreal Software
Midway Games
Riot Engine
Release dates
Windows September 30, 2005
The Suffering: Ties That Bind on MobyGames
The Suffering: Ties That Bind on Wikipedia
The Suffering
The Suffering 2004
The Suffering: Ties That Bind 2005

Key points

Numeric Keypad is required to progress.

General information Community Discussions for game series Support Page


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
StarForce DRM[Note 1].
StarForce DRM for this game does not work on some versions of Windows (see above for affected versions).
Not available for sale in Germany due to German censorship laws.

Essential improvements[edit]

AiO Unofficial Patch[edit]

All-in-one patch for The Suffering series which fixes numerous bugs and adds widescreen support.

Game data[edit]

Configuration file(s) location[edit]

System Location

Save game data location[edit]

System Location
Windows <path-to-game>\Saves\[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy

Video settings[edit]

Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Use AiO Unofficial Patch or The Suffering Widescreen Fix.
Use AiO Unofficial Patch or The Suffering Widescreen Fix.
Use AiO Unofficial Patch or The Suffering Widescreen Fix.
4K Ultra HD
Use AiO Unofficial Patch or The Suffering Widescreen Fix. 4k is not recommended.[3]
Field of view (FOV)
Use AiO Unofficial Patch or The Suffering Widescreen Fix. Settings above 1.2 cause minor visual glitches.
Borderless fullscreen windowed
Use Borderless Gaming.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Native support is broken. See Anti-aliasing (AA) for Nvidia cards.
Vertical sync (Vsync)
60 FPS
Frame rates above 60 FPS causes glitches and AI problems.Enable vsync in options game and set monitor on 60hz
120+ FPS

Anti-aliasing (AA)[edit]

Force in Nvidia Profile Inspector[4]
  1. Download and open Nvidia Profile Inspector.
  2. Select the game's profile or create one if it doesn't exist.
  3. Set Antialiasing compatibility to 0x00000045.
  4. Set Antialiasing - Mode to Override any application setting.
  5. Set Antialiasing - Setting to desired level of MSAA.[Note 3]
  6. Set Antialiasing - Transparency Supersampling to desired level of SGSSAA (Sparse Grid Supersampling).[Note 4]
  7. Apply changes.

Input settings[edit]

Input settings.
Input settings.
General settings.
General settings.

Keyboard and mouse State Notes
Some keys are reserved by the engine (-, +, F11, F12).
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Effects, dialog, music
Surround sound
7.0 (check Use 3D Sound Buffers setting in launcher)
Closed captions
Mute on focus lost
EAX support


Language UI Audio Sub Notes
Retail only.
Retail only.
Retail only. Download.
Retail only. Download.

Issues unresolved[edit]

Rendering problems at 16:9[edit]

When using a 16:9 resolution, objects at the left and right edge of the screen don't get rendered, very noticable when turning with the mouse. This is because the game is only rendering for 4:3 resolutions. The effect is fairly small when using 1920x1080 or 2560x1440, but it becomes insufferable in 4k.[5]

Lower FOV or resolution
  1. This can be somewhat mitigated by not going above 2560x1440, and if necessary lowering the FOV (e.g. via The Suffering Widescreen Fix). Find the right combination of FOV and resolution where it is no longer noticable for you.
However, that clearly makes the game look worse and the FOV is already quite low.

Stretched encyclopedia with widescreen fixes[edit]

Using any of the above widescreen fixes will make the right side of the screen stretched when accessing the in-game encyclopedia. This doesn't happen when using 16:9 without the mods.

Visual artifacts with certain weapons in 4:3[edit]

In 4:3 resolutions, there sometimes is a visual issue with certain guns (especially the Tommy Gun). When being in first person, changing to 3rd person and then back to 1st, a lot of the character's body will be rendered at the bottom of the screen and clipping into the gun. For most weapons (especially dual-wielded guns) this luckily doesn't occur.

Lower FOV or play in 16:9
  1. To mitigate the problem, you'll have to play in 16:9 or higher. Another way is lowering the FOV.
Lowering the FOV while in 4:3 makes the visible window extremely small.
Playing in widescreen causes the rendering problem mentioned above.
A good compromise is to play in 2560x1440 and with standard FOV (1.0). This removes the visual glitch and at the same time keeps the rendering problems low.

Issues fixed[edit]

Freeze in starting courtyard[edit]

Shortly after the player gains control in the opening prison courtyard, the game freezes.
Set Windows XP SP3 compatibility mode[citation needed]
  1. Open SufferingTTB.exe compatibility settings.
  2. Enable Windows XP (Service Pack 3) compatibility mode.

Run the game at screen refresh rate[edit]

When using The Suffering Series AiO Patch, the game will set monitor's refresh rate to 60 Hz when in fullscreen mode.
Set refresh rate manually[6]
  1. Go to %USERPROFILE%\Documents\My Games\The Suffering [TTB]\.
  2. Open Torque.ini.
  3. Change RefreshRate=60 to the desired value (e.g. RefreshRate=120).

Very low FPS when activating vsync in the game[edit]

Use IndirectSound[7]
  1. Download IndirectSound.
  2. Extract the contents to the /Bin carpert in the installation folder.

VR support[edit]

3D modes Native Notes
User created game profile, requires "AIO patch", see vorpx forum profile introduction.

Other information[edit]


Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes


Middleware Notes
Audio DirectSound3D

System requirements[edit]

Minimum Recommended
Operating system (OS) 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) ATI Radeon 7000 series
Nvidia GeForce2 series
Intel Graphics motherboards
32 MB of VRAM
DirectX 9.0c compatible
A 64-bit operating system is required.


  1. This version of StarForce DRM does not work on Windows 8.1 or Windows 10.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. If using 8x SGSSAA, set 8xQ, not the regular "8x"
  4. Note that it should match the level of MSAA, or else performance will be reduced.