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The Legend of Dragoon (Severed Chains)

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The Legend of Dragoon
The Legend of Dragoon cover
Developers
Original Japan Studio
Publishers
Original Sony Computer Entertainment
Engines
LWJGL[1]
Release dates
Windows March 26, 2023
macOS (OS X) March 26, 2023
Linux March 26, 2023
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
The Legend of Dragoon (Severed Chains) on Wikipedia

The Legend of Dragoon is a game developed by Japan Studio and published by Sony Computer Entertainment. Severed Chains is an unofficial PC port of the game based on a decompilation of the game's code. It was decompiled into assembly, and then rebuilt in Java.

The game was made available as a beta on March 26, 2023.[2] A second stable build was released in July 2023, implementing most of the missing features.[3] The next release is expected by summer 2024 featuring: screen resolution up to 4K, 60FPS in all areas except combat, true widescreen in combat and worldmap, and hardware rendering.

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Requires an original PlayStation copy.
Windows
macOS (OS X)
Linux

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.conf[Note 1]

Save game data location

System Location
Windows <path-to-game>\saves\[Note 1]

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video

Graphics feature State Notes
Widescreen resolution
4:3 aspect ratio only. 16:9 is slated for next release.
Multi-monitor
Ultra-widescreen
21:9 is slated for next release.
4K Ultra HD
Up to 4K is slated for next release. (dependent on monitor's max resolution)
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless mode is slated for next release.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Game runs at variable framerate (like retail). For example: 30FPS on submaps, 12-20FPS in combat. 60FPS (except battle) is slated for next release.
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
Color-blind support and other accessibility settings are slated for a future release.

Input

Keyboard and mouse State Notes
Remapping
Keyboard remapping available via in-game menu > Options.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse support in most menus.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Uses external controller database of 2,000+ controllers. Xbox 360/1/Series controllers are most compatible.
Controller remapping
Controller remapping is slated for a future release.
Controller sensitivity
Custom deadzone support.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Uses external controller database of 2,000+ controllers. Compatibility with any given controller is not guaranteed.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Haptic feedback is slated for a future release.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Individual volume sliders are slated for a future release.
Surround sound
Subtitles
Custom subtitles for FMVs and cutscenes are slated for a future release.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Online play
Multiplayer is currently in development, and is slated for a future release.

Other information

API

Technical specs Supported Notes
Software renderer
Stable release RB2.1 only supports software rendering.[5]
Hardware rendering via OpenGL is slated for next release.
Executable 32-bit 64-bitARM Notes
Windows
[4]
macOS (OS X)
[4]
Linux
[4]

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Other Java 17
A portable version of Java will be automatically downloaded by the game as part of first-time setup.
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Other Java 17
A portable version of Java will be automatically downloaded by the game as part of first-time setup.
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Other Java 17
A portable version of Java will be automatically downloaded by the game as part of first-time setup.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Macgovern on 2023-12-24
    Among the game's dependencies are LWGJL Java JAR files.
  2. Severed Chains – New Recommended Build! - last accessed on March 2023
  3. Now Available: Rec. Build #2 for Severed Chains! - last accessed on July 2023
  4. 4.0 4.1 4.2 GitHub - Legend-Of-Dragoon-Java - Recommended Build #2 - last accessed on 2023-12-24
    "Cross-platform + ARM (#588, #590, #596) - Windows (x64, ARM); Steam Deck; Linux (x64, ARM); MacOS (Intel/x64, M1/ARM)"
  5. Project - Severed Chains - Legend of Dragoon Community - last accessed on 2023-12-24
    "SC runs LoD on a software renderer, which is slower than OpenGL (planned for this year), but still works well even on older hardware."