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The History Channel: Battle for the Pacific

From PCGamingWiki, the wiki about fixing PC games
The History Channel: Battle for the Pacific
The History Channel: Battle for the Pacific cover
Developers
Cauldron
Publishers
Activision
Release dates
Windows December 4, 2007
Reception
Metacritic 35
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Asia, Historical, World War II
Series The History Channel
The History Channel: Battle for the Pacific on HowLongToBeat
The History Channel: Battle for the Pacific on IGDB
The History Channel: Battle for the Pacific on MobyGames
The History Channel: Battle for the Pacific on Wikipedia
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The History Channel: Battle for the Pacific 2007
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The History Channel: Lost Worlds 2008
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Game lacks an FPS limiter or Vsync and causes large amount of bugs and physics glitches with frame rates higher than 60 FPS.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Steam (unavailable)
Icon overlay.png
Windows
This game is no longer available digitally.

Essential improvements

Mods

Functional Ironsights & Extended Viewmodels Fixes the aim down sight position, extends the weapon viewmodels, and has files to change FOV to 80/90/100/110/120.
Blood Mod Simply enables blood when shooting enemies (thanks to the game running on the same engine as Soldier of Fortune: Payback).

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Save\profile.dat[Note 1]
<path-to-game>\Config\key_binding.txt[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/10040/pfx/[Note 2]
Main configuration file is not saved in text form for the most part.

Save game data location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/10040/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Go into the game and change the resolution (doesn't matter which one). Exit the game and go to the Saves folder (in the game folder) and open the profile.dat with Notepad/Notepad++ and you will see the resolution you chose beneath the first line labeled "OPTIONS" and you can change it there and save the changes.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Use one of the FOV files included with Functional Ironsights & Extended Viewmodels.
Windowed
Use D3DWindower.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
No frame rate cap, but bullet physics break when FPS exceeds 120, causing bullets to phase through enemies without harming them. High frame rates below 120 will result in exaggerated physics effects, but this does not affect gameplay. Refresh rate can be set when choosing resolution. See Issues fixed.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
No option to disable it.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Enemies not taking any damage when you shoot them

Cap frame rate to 85 FPS via Nvidia Control Panel
  1. Open Nvidia Control Panel and navigate to Manage 3D settings.
  2. Under the Program Settings tab, select bftp.exe.
  3. Set the max frame rate to 85 FPS and save.

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista
Processor (CPU) 2.5 GHz Pentium 4
System memory (RAM) 512 MB
Hard disk drive (HDD) 2.3 GB
Video card (GPU) Nvidia GeForce 6800
ATI Radeon X800
256 MB of VRAM
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/10040/ in addition to or instead of this directory. The app ID (10040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References