The Hat Man: Shadow Ward
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Game Mechanics | |
Publishers | |
Moonshot Interactive | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | September 18, 2014 |
macOS (OS X) | September 18, 2014 |
General information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\GameMechanics\The Hat Man - Shadow Ward\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/291010/pfx/[Note 2] |
Save game data location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\GameMechanics\The Hat Man _ Shadow Ward\ |
macOS (OS X) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/291010/pfx/[Note 2] |
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
Steam Cloud |
Video[edit]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Resolution can only be set in Unity launcher. | ||
Multi-monitor | |||
Ultra-widescreen | Proper Hor+ scaling. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Always disabled. | ||
60 FPS and 120+ FPS | Character movement is capped at ~60 FPS causing stuttery movement on high refresh rate monitors.[2] No other FPS caps. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input[edit]
Controller rebinding, empty by default. Trying to bind buttons with DualShock 4 will result
JS1 Axis 4
to be bound every time trying to rebind a button.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Has to be selected from options menu. | |
Controller remapping | DirectInput controllers with triggers can't be rebound correctly within game. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Trough DirectInput support. |
---|
DualShock 4 controllers | DirectInput support unuseable. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Brazilian Portuguese | ||||
Russian |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 2.0 GHz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8 | |
Processor (CPU) | 2.0 GHz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work |
Notes
- ↑ Unity engine build: 4.3.4f1[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/291010/
in addition to or instead of this directory. The app ID (291010) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Vetle on 2017-06-02
- ↑ Verified by User:Marioysikax on 2020-01-09