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Blackwell Epiphany

From PCGamingWiki, the wiki about fixing PC games
(Redirected from The Blackwell Epiphany)
The Blackwell Epiphany
The Blackwell Epiphany cover
Developers
Wadjet Eye Games
Engines
Adventure Game Studio[Note 1]
Release dates
Windows April 24, 2014
macOS (OS X) April 24, 2014
Linux June 16, 2015
Reception
Metacritic 83
OpenCritic 84
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Side view
Controls Point and select
Genres Adventure
Art styles Pixel art
Themes Contemporary, North America, Supernatural
Series Blackwell
Blackwell Epiphany on HowLongToBeat
Blackwell Epiphany on IGDB
Blackwell Epiphany on MobyGames
Blackwell Epiphany on Wikipedia
Blackwell
The Blackwell Legacy 2006
Blackwell Unbound 2007
The Blackwell Convergence 2009
Blackwell Deception 2011
Blackwell Epiphany 2014

Blackwell Epiphany is a singleplayer flip screen and side view adventure game in the Blackwell series.

General information

Developer Discord server
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Via Humble Widget.
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam.[1]
Windows
macOS (OS X)
Linux
A demo is available from the developer website.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Saved Games\Blackwell Epiphany\acsetup.cfg
macOS (OS X)
Linux <path-to-game>/acsetup.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Blackwell Epiphany\
macOS (OS X) $HOME/Library/Application Support/Blackwell Epiphany/
Linux $XDG_DATA_HOME/ags/Blackwell Epiphany/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video

Graphics options accessed through <path-to-game>\winsetup.exe.
Graphics options accessed through <path-to-game>\winsetup.exe.

Graphics feature State Notes
Widescreen resolution
640x400 (16:10) static aspect, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Resolution can be set, but will have black borders (Stretch, preserving aspect ratio setting), or be stretched (Fill whole screen setting).
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate is locked at 40 FPS.
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Enabled by default. Disable by creating the file allegro.cfg in the main game folder and entering the following text:

[mouse]

mouse_accel_factor=0
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

In-game menu and settings.
In-game menu and settings.

Audio feature State Notes
Separate volume controls
Audio, Voice.
Disable the music by removing or renaming the file audio.vox in the installation folder. This doesn't affect sound effects or speech.
Surround sound
Subtitles
Voice only, text only or both.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Spanish
Fan translation, download.

Other information

API

Technical specs Supported Notes
Direct3D 9 Despite its name, the SDL 2D Software renderer option outputs to Direct3D 9.[2]
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) ME
Processor (CPU) Intel Pentium
System memory (RAM) 64 MB
Hard disk drive (HDD) 350 MB
Video card (GPU) 640x400, 32-bit colour
DirectX 5.2 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.11
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) 640x360
Other
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu, Debian
Processor (CPU) Dual Core 2.7 GHz
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL


Notes

  1. Adventure Game Studio engine build: 3.6.0.50[1]

References

  1. 1.0 1.1 Verified by User:Baronsmoki on 2023-07-20
  2. Verified by User:Baronsmoki on 2023-07-28
    Tested with Bandicam, Special K.