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Teleglitch: Die More Edition

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Teleglitch: Die More Edition
Teleglitch: Die More Edition cover
Developers
Test3 Projects
Publishers
Paradox Interactive
Release dates
Windows November 23, 2012
macOS (OS X) November 23, 2012
Linux November 23, 2012
Reception
Metacritic 78
IGDB 90
Taxonomy
Monetization One-time game purchase
Teleglitch: Die More Edition on HowLongToBeat
Teleglitch: Die More Edition on IGDB
Teleglitch: Die More Edition on MobyGames
Teleglitch: Die More Edition on Wikipedia

Key points

Save games are only written at the end of a level. Quitting at any other time will discard all (including saved) progress.
Frame rate is capped at 30 FPS.[1]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

All macOS and Linux versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\settings.lua[Note 1]
macOS (OS X) <path-to-game>/settings.lua
Linux <path-to-game>/settings.lua
settings.lua stores the configuration.
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\exitsave*[Note 1]
<path-to-game>\Saves\[Note 1]
macOS (OS X) <path-to-game>/exitsave*
Linux <path-to-game>/exitsave*
One can only save and exit at the end of the level. Exiting at any other time will discard all (including saved) progress.
exitsave* stores the save game data.
Saves stores the unlocked info.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
4:3 lock.
Multi-monitor
Game only uses one monitor and is still locked to 4:3. Additionally, horizontal mouse movements becomes extremely slow to the point where the game is unplayable.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is capped at 30 FPS.[1]

Input

Input settings.
Input settings.
Controller Layout.
Controller Layout.

Audio

Audio feature State Notes
Separate volume controls
Single sound slider.
Surround sound
Subtitles
No Speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Frame rate is capped to 30 FPS

Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.[1]

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
[2]
Linux

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum
Operating system (OS) XP or later
Processor (CPU) 3000 MHz
System memory (RAM) 1024 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) Nvidia GeForce 6600 or equivalent (Direct3D/OpenGL compatible card)
256 MB of VRAM
DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.8
Processor (CPU) 3000 MHz
System memory (RAM) 1024 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) Nvidia GeForce 6600 or equivalent (Direct3D/OpenGL compatible card)
256 MB of VRAM
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) 3000 MHz
System memory (RAM) 1024 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) Nvidia GeForce 6600 or equivalent (OpenGL compatible card)
256 MB of VRAM


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References