Taxonomy/Notes

From PCGamingWiki, the wiki about fixing PC games

Modes[edit]

Simplified into:

  • First-person
  • Third-person
  • Fixed camera
  • Free camera
  • Isometric
  • Top-down
  • Sidescrolling
  • Text-based

Notes:

Avoiding the terms 2D and 3D as nearly all modern games are built in 3D engines.

Perspectives[edit]

Perspectives
Category Definition Notes Discussion points Examples
2D Any game which lacks any voxel or polygon 3D elements. The illusion of depth means 2D games can appear 3D, i.e. pre-rendered 3D elements condensed into 2D form, like sprites, isometric perspective, etc. Include games which use 3D elements in the foreground but 2D elements in the background? (i.e. as a non-PC example, New Super Mario Bros) Jazz Jackrabbit, Diablo
2.5D Any game which uses voxel or polygon 3D elements to create depth, but player movement is restricted as though the game did not have any 3D elements. Yooka-Laylee and the Impossible Lair, Pandemonium 2
3D Any game which uses voxel or polygon 3D elements to create depth and permits the player to move unrestricted. Should games like Wing Commander, which allow full 3D movement, but only uses 2D sprites, be considered 3D? Halo: Combat Evolved, Descent, Stunts

Perspectives alternative[edit]

Perspectives
Category Definition Notes Discussion points Examples
First-person From the point of view of the first-person, where the camera is locked to the centre of the screen. Doom, Halo: Combat Evolved
Third-person From the point of view of the third-person, where the camera is free to view around a player character. Gears of War
Free overview Camera from a distant perspective which is free to move. Baldur's Gate, Civilization
Fixed overview Camera from a distant perspective which is fixed or related to a player character. Diablo, Ultima VIII, Ultima Online, Hotline Miami, Bastion
Side view Camera is relational or fixed to the player character from the side, often on a two-dimensional movement plane. Sonic, Katana Zero, Castle Crashers
Text-based Primarily text-based game with no camera movement. Zork


MobyGames[edit]

Perspective:

Visual:

Pacing:

Interface:

Genre:

Misc:

Sport:

Gameplay:

Genres[edit]

This should be used to designate the gameplay type, not refer to the literary genre (examples of literary genres would include fantasy or Sci-Fi)
Taxonomy
Category Type Definition Notes Examples
Adventure Genre Adventure game, narrative with puzzles. From Wikipedia: "Adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving" Distinguish between point and click vs control method? The Secret of Monkey Island
Brawler Genre Brawler is a fighting game. Distinguish between 1v1 fighting games like Tekken 7 and Castle Crashers. Castle Crashers
  • Adventure
  • Brawler
  • Bullet hell
  • Fighting
  • Horror
  • Real-time strategy
  • Turn-based strategy
  • Management
  • Massively multiplayer
  • Multiplayer online battle arena (MOBA)
  • Shooter
  • Platformer
  • Puzzle
  • Role-playing
  • Simulation
  • Shoot-em-up
  • Stealth
  • Survival
  • Rhythm
  • Visual novel

Monetisation[edit]

  • Retail
  • Digital distribution
  • Streaming
  • Free to play
  • Subscription
  • Loot box
  • Microtransaction
  • Downloadable content
  • Advertising
  • Player trading

Other Resources[edit]

MobyGames

Unclassified[edit]

Tetris