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GOG version wont launch when 60fps wrapper is installed. Can anyone else confirm this?
It seems that the PS2 post-processing effects aren't present in the PC version: https://old.reddit.com/r/pcgaming/comments/8z5x7r/silent_hill_4_on_pc_is_missing_at_least_six/e2hwqkn/
I've uploaded to images to the wiki:
I'm searching/waiting for additional sources, it's also possible that the effect doesn't show due to compatibility issues, but as is well-known, especially in Silent Hill 2 many graphical features were missing or incomplete on PC.
I just logged the FOV changer with process monitor.
I think I understand what flags this on most AV software. sh4w1 is just a package for H@tKeysH@@k.DLL, nircmd.exe, sh4wide1.exe, t15717.bat and t15727.exe.
The first of these is a dll for keyloggers. It seems it's only loaded by these executables though, given I opened other processes and none touched it.
The whole thing is quite unorthodox since even after patching (silent hill 4.exe was genuinely sought) it remains in Windows's System32/SysWOW64 folder.
Then there's a second file marked as harmful which should be the actual "loader" of the aforementioned dll.
attrib +h C:\Users\Michele\AppData\Local\Temp\ztmp
%MYFILES%\nircmd.exe exec show sh4wide1.exe
%MYFILES%\nircmd.exe exec show "SILENT HILL 4.exe"
%MYFILES%\nircmd.exe wait 10000
%MYFILES%\nircmd.exe sendkey 0x71 down
%MYFILES%\nircmd.exe waitprocess "SILENT HILL 4.exe"
%MYFILES%\nircmd.exe killprocess sh4wide1.exe
The mystery is even crappier if you think that "t15727" is a 15 byte file with only (I said it) 15 bytes: RCHELICOPTERFTW. Which seems the mark of a "bat to exe" converter.
brainDEAD1986 (its creator) being also a somewhat popular russian repacker of games also does not add to his reputation.
I don't own the game, but Garret doesn't seem to have had anything to report.
Since these are static addresses mentioned, I think, I'd be able to put together our own FOV Changer for it, assuming I can find the game on the internet. I'll try^^
Any clue why these are values 0.75 and 0.58? Any calculator or algorithm for it?
Might've been some weird hack the original developers made. I honestly don't understand, you won't know until you test some other values in the game.
No. I wrote my FOV Calculator based partially on that. This is not it. Oddly enough - lower number seems to give a higher FOV. Where near 0 values seem to be ~180 and near 0.5 near ~90, 1 - ~10. 2nd value seems to be responsible for aspect ratio.
That seems like a really half assed system. Who knows what hacks they had to do for the engine to work on the PS2. I know memory was constantly an issue.
It's not actually half assed, my bad, it makes perfect sense http://i.imgur.com/VJNRFgG.png However wouldn't they need (-1,0) too? Can you actually use Pi as a value?
I am incredibly tired right now, and I can't believe how rusty my trigonometry skills are, it almost makes me feel ashamed. Anyway they probably use a formula to calculate the final FOV.
I seriously need to shape up my math skills again, I haven't had some practice in who knows how long.
Yeah.... I should technically not have any problems with that, studying computer science... but it's the way it is.
Well - for now, there is this and unless I can figure out how they calculate FOV - it's gonna be hard to make it better. https://github.com/SuiMachine/Silent-Hill-4---Tool/releases/tag/0.5
Suicide machine, your tool doesn't seem to work on my game. :(
I believe I'm using a NoCD .exe. Not sure if my game is the North American or European version (I don't know how to tell.)
I tried sh4resolution.7z at WSGF but it did NOT work at all.
1. Tool requires administrator rights. (Start as administrator)
2. If it doesn't work with administrator rights - do the other CheatEngine addressees work?
I ran 0.7 as an admin and it works now. :)
I'm gonna add an option for alternative addressees (just in case) and split FOV and Aspect Ratio to one group, and Resolution into other, so it won't be forcing a new resolution. But that will be tomorrow.
And then, I'll host it on PCGW.