It really does, no HBAO+ flag works without modification without major issues. Specifically the LOTF flag, Requires that you move to a different room and back before it actually activates the effect. Start a save file https://abload.de/img/deadrising_2016_09_29yqsjw.png Move to a different room (requires loading screen) and comeback and it works https://abload.de/img/deadrising_2016_09_29o1sl7.png The effect will then break if you change resolution or graphics settings or alt tab. https://abload.de/img/deadrising_2016_09_29wes62.png It also bleeds through Frank's Hair, making the way the hair is layered by the modeling visible. Which breaks the illusion intended by the developers. https://abload.de/img/deadrising_2016_09_29bzsea.png Z-Precision/Fighting issues of Frank's modeling up close impact the HBAO+ effect, causing random garbage shading. https://abload.de/img/deadrising_2016_09_29szsmk.png The effect is applied far too strongly, causing over shading issues, clouding and bleeding. When you change rooms (loading screen) the effect flickers on and off before fading to black Other screenshots showing problems with this https://abload.de/img/deadrising_2016_09_29xvso3.png https://abload.de/img/deadrising_2016_09_29dlsdm.png https://abload.de/img/deadrising_2016_09_2913sb5.png https://abload.de/img/deadrising_2016_09_295rsd6.png https://abload.de/img/deadrising_2016_09_295rs1i.png https://abload.de/img/deadrising_2016_09_2974ssb.png https://abload.de/img/deadrising_2016_09_29zps64.png https://abload.de/img/deadrising_2016_09_299jsmn.png https://abload.de/img/deadrising_2016_09_29cnsfp.png https://abload.de/img/deadrising_2016_09_29vksjo.png https://abload.de/img/deadrising_2016_09_29nossg.png https://abload.de/img/deadrising_2016_09_29xzsoi.png But rather than just removing the part from the article. I'd rather generate discussion to show my point of view rather than just removing it without significant evidence.