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Talk:Command & Conquer 3: Tiberium Wars

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Dedicated page needed for Command & Conquer: Kane's Wrath

6
Teamlinux01 (talkcontribs)

Since this is also a standalone game on steam that uses a different proton prefix than the base game, could it also have its dedicated page?

Its Steam App ID is 24810.

Aemony (talkcontribs)

That Steam app ID is a part of this page already, so any links using it would be taken to this page.

I don't see a need to have an entirely separate page for what is essentially just an expansion to this game, even despite the fact that the expansion has a separate launch option in Steam.

The minor differences should be easily coverable on this page already.

Plok (talkcontribs)

The expansion is not standalone on PC, and needs the base game installed. It even says so in the Steam store page right beneath the screenshots.

Teamlinux01 (talkcontribs)

Ok, I thought it was a standalone game based on how it installs on steam.

My main issue is that I would like to automatically backup the Kane's Wrath saves using Ludusavi on Linux. https://github.com/mtkennerly/ludusavi

It detects the Tiberium Wars game saves without issue, but not the Kane's Wrath and I was thinking it had to do with them using separate App IDs for Proton Prefixes.

Aemony (talkcontribs)

You'd have to ask the creator of that tool to look into it in that case, I guess. From PCGW's perspective we already cover the game and its expansion as per our standardized guidelines.

We don't make exceptions to our coverage solely for third-party tools.

Teamlinux01 (talkcontribs)

Thanks for the help.

Where does this info come from, that the game has a PowerPC version?

5
85.253.150.181 (talkcontribs)

As far as I cant tell it's only been released for Intel Macs.

Plok (talkcontribs)
Baronsmoki (talkcontribs)
Plok (talkcontribs)

The back of the cover says it won't work on PowerPC G3/4/5 machines, only Intel

Dandelion Sprout (talkcontribs)

The "MACDVD" cover and Macintosh Gardens both agree that the game is Intel-only, and Gardens in particular is probably the world's leading authority on PowerPC, so that means that MobyGames' listing is wrong.

No longer redeemable on Origin

1
Jadedcyborg (talkcontribs)

Retail copies are no longer redeemable on Origin according to the response I got from EA Help. "Since the game itself is one that released over 14 years ago, our tool has changed to the point where we'd be unable to grant the game entitlements for older games such as this. With that in mind, the only option that we would have in order to play these titles would be by using the Discs that we already have."

Add additional section about using "-runver" command to rollback game versions for campaign

1
Unbeatablepants (talkcontribs)

The most recent patch for C&C3 is v1.09, however, patches 1.05-1.09 are balanced for multiplayer and not the campaign. The changes that those patches introduce break how the campaign missions were originally intended to be played.


v1.05-1.09 Balance Changes (Some)

  • Some structures on each side no longer provide Ground Control for base expansion. These include: Power Plants, Reactors, Tiberium Silos, Barracks, Hands of Nod, and Portals.
  • Infantry attack range bonus while garrisoned reduced by 25%.
  • GDI, Nod, and Scrin harvesters' cost/build time increased by 40% to 1400/14. Standardized all Harversters' speed and turn rate. Specifically, the Scrin Harvester is now slightly more maneuverable than before.
  • GDI Refinery, Nod Refinery, and Scrin Extractor sale price reduced by 70% to 300 credits.
  • Cranes for all factions can no longer build defensive structures or superweapons.
  • Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

Physical/retail copies of C&C3 can roll back to version 1.04 by running the "-runver 1.04" command as a parameter/argument. The Steam/Origin editions start at 1.05 and cannot be rolled back.

RaTcHeT302 (talkcontribs)

I guess ultra wide screen might need this? -xres YourWidth -yres YourHeight

I don't know where to add it, so just leaving it here.

Mirh (talkcontribs)

It might "use all pixels" with that, but if multimonitor is unusable I guess there's really few chance ultra wide will work

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