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Tactical Ops: Assault on Terror

From PCGamingWiki, the wiki about fixing PC games
Tactical Ops: Assault on Terror
Tactical Ops: Assault on Terror cover
Developers
Kamehan Studios
Publishers
Infogrames
Retail re-release Sold Out Software
Engines
Unreal Engine 1
Release dates
Windows April 24, 2002
Reception
Metacritic 57
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter, Tactical shooter
Art styles Realistic
Themes Contemporary
Tactical Ops: Assault on Terror on HowLongToBeat
Tactical Ops: Assault on Terror on IGDB
Tactical Ops: Assault on Terror on MobyGames
Tactical Ops: Assault on Terror on Wikipedia

Tactical Ops: Assault on Terror is a singleplayer and multiplayer first-person action, FPS, shooter and tactical shooter game.

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Amazon.com
DRM-free
Windows
GamersGate
DRM-free after installation (requires an internet connection during installation)
Windows

Essential improvements

Patches

Official

Unofficial

  • Patch v3.5.0 adds various fixes and can be installed after patch v3.4.0.
  • TOSP (v1.1b for v3.4.0, v1.2b for v3.5.0) adds a singleplayer campaign.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>/System/*.ini[Note 1]
TacticalOps.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
85º by default. Changing DesiredFOV=85.000000 and DefaultFOV=85.000000 in <path-to-game>/System/User.ini does nothing in-game, see Field of view (FOV) for a permanent fix.
Windowed
Toggle with Alt+ Enter. See Windowed.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Set MaxAnisotropy in <path-to-game>/System/TacticalOps.ini.
Anti-aliasing (AA)
Only natively present in the OpenGL renderer.
Set the desired amount in UseAA inside <path-to-game>/System/TacticalOps.ini.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. To turn it on, see Vertical sync (Vsync).
60 FPS and 120+ FPS
Glide renderer capped at 63 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Widescreen resolution

Custom resolutions can be set manually. Note that the image is Vert-, so the vertical FOV is cropped, see Field of view (FOV) for a fix.
Set custom resolution in-game[1]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>/System/TacticalOps.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.
  5. Save the file.

Field of view (FOV)

Edit file[1]
  1. Open <path-to-game>/System/s_SWAT.u with a hex editor like HxD.
  2. Press Ctrl+G and type 00022836.
  3. Look for the value 0000AA42.
  4. Highlight the value and go to the Data inspector table in the right side.
  5. Change the value in the Single (float32) row to the desired one (horizontal FOV in degrees).
  6. Save the file.

Vertical sync (Vsync)

Edit ini file[1]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>/System/TacticalOps.ini.
  3. Change the line UseVSync=False to UseVSync=True.
  4. Save the file.

Windowed

Edit ini file[1]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>/System/TacticalOps.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to the desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to the desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.
  7. Save the file.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Turned on by default. To disable it, install the 3.5.0 Unofficial Patch to use Raw Input.
Mouse sensitivity
Separate GUI and camera sensitivity speeds. Mouse sensitivity is affected by the field of view.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Music, Sound & Announcer sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Issues fixed

Game doesn't start

Install the 3.5.0 unofficial patch here[1]

Game looks too dark (Direct3D)

Use dgVoodoo 2[1]

Mouse movement stuttering/jittering

Install the 3.5.0 unofficial patch here for DirectInput and Raw Input support[1]

Other information

API

Technical specs Supported Notes
Direct3D 7 To add in Direct3D 9 support, the 3.5.0 Unofficial Patch is required.
OpenGL
The 3.5.0 Unofficial Patch comes with an enhanced OpenGL renderer.
Glide
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Galaxy Audio Use the 3.5.0 Unofficial Patch for FMOD and OpenAL support.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, Me, 2000, XP
Processor (CPU) Pentium II 450 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) 16 MB of VRAM
DirectX 8.0a compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:AlphaYellow on 2024-03-03