SpeedRunners
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
DoubleDutch Games | |
tinyBuild[1] | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Publishers | |
tinyBuild | |
Engines | |
Windows | XNA[2] |
OS X, Linux | FNA |
Release dates | |
Windows | April 19, 2016 |
macOS (OS X) | April 19, 2016 |
Linux | April 19, 2016 |
Reception | |
Metacritic | 84 |
OpenCritic | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Key points
- Full version of the game is completely free to play locally by downloading the demo from Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Civil Dispute! | ||
Youtuber Pack 1 | ||
Youtuber Pack 2 |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\SpeedRunners\ |
macOS (OS X) | $HOME/Library/Application Support/SpeedRunners/ |
Linux | $XDG_DATA_HOME/SpeedRunners/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\207140\remote\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Restricted to 16:9 with black bars | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is capped at ~124 FPS.[3] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and known DirectInput controllers via SDL_GameController. | |
Full controller support | ||
Controller remapping | Movement can't be rebound. D-pad, left stick and right stick can be used for movement. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion | Y-axis not used outside menus. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | XInput only. | |
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, Music and Ambient SFX | |
Surround sound | ||
Subtitles | All speech is text. Announcements aren't subtitled. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | Available on Steam, despite not being stated in the store page. | |||
Brazilian Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Turkish | ||||
Ukrainian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus [4] |
||
LAN play | ||||
Online play | 4 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Crash on startup
Install .NET 4 Framework and the XNA 4 Framework[5] |
---|
|
Run the game in windowed mode[5] |
---|
Restart Steam[5] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
OpenGL | 3.0 | 2.1 with ARB extensions acceptable |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | SDL_GameController used even on Windows |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 1 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 850 MB | |
Video card (GPU) | Dedicated video card recommended |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7.5 | |
Processor (CPU) | 1 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 850 MB | |
Video card (GPU) | Dedicated video card recommended |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | glibc 2.15+ | |
Processor (CPU) | 1 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 850 MB | |
Video card (GPU) | Dedicated video card recommended |
References
- ↑ SpeedRunners - the official game by DoubleDutch and tinyBuild Games | tiny Build GAMES - last accessed on February 23, 2016
- "Co-developer/Publisher: tinyBuild GAMES"
- ↑ is this the ue4 tech game? :: SpeedRunners General Discussions - last accessed on February 23, 2016
- "No, it's a C#/XNA game with it's own custom game engine build on top of that."
- ↑ Verified by User:Marioysikax on February 23, 2016
- ↑ How does the local coop work? :: SpeedRunners General Discussions - last accessed on May 2023
- ↑ 5.0 5.1 5.2 Speedrunners's official FAQ thread - Steam Discussion forums