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Show new changes starting from 07:33, 28 September 2021
   
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27 September 2021

     23:44  Engine:Unreal Engine 4‎‎ (4 changes | history) . . (+148). . [D0x360‎ (4×)]
 m    23:44 (cur | prev) . . (+153). . D0x360 (talk | contribs) (Jittery temporal anti-aliasing)
 m    23:23 (cur | prev) . . (-5). . D0x360 (talk | contribs) (Temporal upsampling (TAAU))
      23:20 (cur | prev) . . (+21). . D0x360 (talk | contribs) (Undo revision 1106083 by D0x360 (talk)) (Tag: Undo)
 m    23:19 (cur | prev) . . (-21). . D0x360 (talk | contribs) (Temporal upsampling (TAAU))

23 September 2021

     02:21  Engine:Unreal Engine 4‎‎ (2 changes | history) . . (-29). . [Rose‎ (2×)]
 m    02:21 (cur | prev) . . (-2). . Rose (talk | contribs) (Field of view (FOV): wording)
      02:19 (cur | prev) . . (-27). . Rose (talk | contribs) (Field of view (FOV): updated the note based on the latest engine developments)

22 September 2021

     19:41  Engine:Unreal Engine 4‎‎ (4 changes | history) . . (+1,872). . [Aemony‎; Fayaine‎ (3×)]
 m    19:41 (cur | prev) . . (+990). . Aemony (talk | contribs) (added temporal upsampling (TAAU) section)
      19:18 (cur | prev) . . (+76). . Fayaine (talk | contribs) (Anisotropic filtering (AF))
      19:17 (cur | prev) . . (+430). . Fayaine (talk | contribs) (Anti-aliasing (AA): Added the AF UE 4 section)
      19:15 (cur | prev) . . (+376). . Fayaine (talk | contribs) (Anti-aliasing (AA): Added instructions to enable FXAA, disable TAA or disable AA alltogether.)

21 September 2021

     15:32  Engine:Unreal Engine 4‎ (diff | hist) . . (-33). . Rose (talk | contribs) (Vignette: documented the value of 5 based on https://digilander.libero.it/ZioYuri78/)