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Show new changes starting from 19:25, 15 August 2022
   
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15 August 2022

 m   15:32  Engine:Unreal Engine 4‎ (diff | hist) . . (-11). . Lextra2 (talk | contribs) (wording)

13 August 2022

     05:27  SD Gundam Battle Alliance‎‎ (2 changes | history) . . (+448). . [MasterBlaster‎ (2×)]
 m    05:27 (cur | prev) . . (+199). . MasterBlaster (talk | contribs) (Middleware)
      04:05 (cur | prev) . . (+249). . MasterBlaster (talk | contribs) (Updated article with some information that was missing.)
 m   01:30  Windows‎ (diff | hist) . . (+1). . Dandelion Sprout (talk | contribs) (Missing codecs: General maintenance with AutoWikiBrowser in Bot mode)

10 August 2022

 m   01:31  Wonder Boy: Asha in Monster World‎ (diff | hist) . . (-27). . Dandelion Sprout (talk | contribs) (API: General maintenance with AutoWikiBrowser in Bot mode)

9 August 2022

 m   06:27  Engine:Unreal Engine 4‎‎ (3 changes | history) . . (+1,194). . [Aemony‎ (3×)]
 m    06:27 (cur | prev) . . (-189). . Aemony (talk | contribs) (Native resolution is not available in borderless window modes: removed unnecessary compat option (it's only relevant if the user has a different DPI scaling between signed-in and the login screen of Windows))
 m    05:41 (cur | prev) . . (+535). . Aemony (talk | contribs) (High dynamic range (HDR): added more info about the older FSE requirement (that the UE4 docs still reference but is highly outdated))
 m    04:32 (cur | prev) . . (+848). . Aemony (talk | contribs) (added instructions on how to enable HDR output)
 m   05:56  Windows‎ (diff | hist) . . (-1). . Dandelion Sprout (talk | contribs) (General maintenance with AutoWikiBrowser in Bot mode)