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15 August 2022
13 August 2022
05:27 | SD Gundam Battle Alliance (2 changes | history) . . (+448) . . [MasterBlaster (2×)] | ||
m | 05:27 (cur | prev) . . (+199) . . MasterBlaster (talk | contribs) (→Middleware) | ||
04:05 (cur | prev) . . (+249) . . MasterBlaster (talk | contribs) (Updated article with some information that was missing.) |
m 01:30 | Windows (diff | hist) . . (+1) . . Dandelion Sprout (talk | contribs) (→Missing codecs: General maintenance with AutoWikiBrowser in Bot mode) |
10 August 2022
m 01:31 | Wonder Boy: Asha in Monster World (diff | hist) . . (-27) . . Dandelion Sprout (talk | contribs) (→API: General maintenance with AutoWikiBrowser in Bot mode) |
9 August 2022
m 06:27 | Engine:Unreal Engine 4 (3 changes | history) . . (+1,194) . . [Aemony (3×)] | ||
m | 06:27 (cur | prev) . . (-189) . . Aemony (talk | contribs) (→Native resolution is not available in borderless window modes: removed unnecessary compat option (it's only relevant if the user has a different DPI scaling between signed-in and the login screen of Windows)) | ||
m | 05:41 (cur | prev) . . (+535) . . Aemony (talk | contribs) (→High dynamic range (HDR): added more info about the older FSE requirement (that the UE4 docs still reference but is highly outdated)) | ||
m | 04:32 (cur | prev) . . (+848) . . Aemony (talk | contribs) (added instructions on how to enable HDR output) |
m 05:56 | Windows (diff | hist) . . (-1) . . Dandelion Sprout (talk | contribs) (General maintenance with AutoWikiBrowser in Bot mode) |