Shiness: The Lightning Kingdom

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Shiness: The Lightning Kingdom
Shiness: The Lightning Kingdom cover
Developers
Enigami
Publishers
Focus Home Interactive
Engines
Unreal Engine 3
Release dates
Windows April 18, 2017[1]
Shiness: The Lightning Kingdom on MobyGames

Key points

No remapping for both keyboard and controller.
Bindings for AZERTY Keyboard is available here.

General information

Official site
Steam Community Discussions

Availability[edit]

All versions require Steam DRM.

Downloadable content (DLC) and expansions

Name Notes
Maherian Language Pack Free download. Replaces installed English voiceovers.
Windows

Essential improvements[edit]

Skip intro videos[edit]

Set launch options[2]

Use the -nostartupmovies command line argument.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Shiness\ShinessGame\Config\
Linux (Proton) <Steam-folder>/steamapps/compatdata/366640/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Shiness\Binaries\Savegame\
Linux (Proton) <Steam-folder>/steamapps/compatdata/366640/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics settings.
Graphics settings.
General settings.
General settings.

Field of view (FOV)[edit]

Edit BaseInput.ini[4]
  1. Go to <Steam-folder> and locate the game installation folder.
  2. Open Engine folder, then open Config folder inside.
  3. Open BaseInput.ini.
  4. Add the following line below [Engine.PlayerInput]
  5. Bindings=(Name="x",Command="FOV y",Control=False,Shift=False,Alt=False)
    
  6. Replace x inside Name to any unbound button in order to activate the command. Look for UE3 bindings in this page.
  7. Replace y next to FOV with a preferred FOV in degree, for example, 140 to change FOV to 140°.
  8. Save the config file.
Once in-game, press the assigned key to change Field of view.

Input settings[edit]

In-Game control scheme.
In-Game control scheme.
Menu control scheme.
Menu control scheme.
Button icon can be toggled between Keyboard and Controller in Settings.
Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Edit through bEnableMouseSmoothing in config file.
Mouse sensitivity
Edit through MouseSensitivity in config file. Default is 30.
Mouse input in menus
Bound mouse input only. Cannot navigate menu with mouse.
Mouse Y-axis inversion
Controller
Controller support
XInput only.
Full controller support
Controller remapping
Predefined controller scheme.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox One variation of buttons.
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Tracked motion controllers
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Controller vibration.
Simultaneous controller+KB/M

Audio settings[edit]

Audio settings.
Audio settings.
Audio feature State Notes
Separate volume controls
Master, Dialogue, Music, Sound Effects, Ambient
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Voiceover is replaced if Maherian Language Pack is installed.[5]
French
German
Spanish

VR support[edit]

3D modes Native Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX
Interface Autodesk Scaleform
Cutscenes Bink Video

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2400
AMD FX-8320
System memory (RAM) 4 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 560
AMD Radeon HD 6950
1024 MB of VRAM
DirectX 9.0c compatible
Controller
64-bit systems only.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/366640/ in addition to or instead of this directory. The app ID (366640) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References