Screamer
Developers | |
---|---|
Graffiti | |
Publishers | |
Retail | Virgin Interactive |
Digital | Interplay Entertainment |
Release dates | |
DOS | October 31, 1995 |
Windows (DOSBox) | February 13, 2009[1] |
macOS (OS X) (DOSBox) | October 26, 2012[2] |
Linux (DOSBox) | August 31, 2017 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person, Third-person |
Genres | Racing |
Vehicles | Automobile, Street racing |
Series | Screamer |
Screamer | |
---|---|
Screamer | 1995 |
Screamer 2 | 1996 |
Screamer Rally | 1997 |
Screamer 4x4 | 2000 |
Screamer is a singleplayer and multiplayer first-person and third-person racing game in the Screamer series.
All versions of the game suffer from hard crashes in SVGA mode regardless of platform. There is no known fix.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Epic Games Store | ||||
GOG.com | Pre-packaged with DOSBox.[3] | |||
Steam | Pre-packaged with DOSBox. |
Demo
- A free demo version is available from Archive.org.
Essential improvements
VGA vs SVGA
The game can be run in either VGA 320x200 256 color mode or in SuperVGA (SVGA) 640x480 256 color mode. While SVGA looks better, there are known issues with the game crashing or hanging in this mode. In particular the crashes happen in SVGA mode when letting the game's attract mode run. Or during game play on the 5th track (harbour track) of the championship.
This is a game bug for which no true fix is available, but there are ways to minimise the likelihood of a crash.
Method 1: Careful manoeuvring |
---|
The crashes during the 5th track in SVGA mode can be avoided by careful manoeuvring. The downside of this is, that it requires a good knowledge of the track layout and checkpoint locations. During the first checkpoint at the containers, always take the right lane. During the second checkpoint at the plane, always take the right lane. At the last skyscraper on the left, just before the turn to the straight of the finish line, keep on the left. Credit to grapeli on GitHub. |
Method 2: Switching view |
---|
It seems this error is far less likely to occur when using a different view during the 5th track. In particular, the view available by pressing F1 or F2 (F3 is default). |
Method 3: Use the VGA map file |
---|
As the crash does not happen with the VGA version:
The downside of this approach is that some scenery will disappear, such as buildings and trees, despite those same elements existing when playing the game in VGA mode. |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\CONFIG\ |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\REPLAYS\ |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS | 70 FPS cap. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio | ||
Red Book CD audio | ||
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | For DOSBox use DOSBox IPX/modem emulation. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA | Also supports S3 ViRGE's S3D API |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 486 DX4 33 MHz | Intel Pentium 90 MHz |
System memory (RAM) | 8 MB (VGA mode) 16 MB (SVGA mode) |
16 MB |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | VGA | SVGA 2 MB of VRAM |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8, 10 | |
Processor (CPU) | 1.0 GHz | 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | DirectX 7.0 compatible | DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 500 MB | 1000 MB |
Video card (GPU) | 64 MB of VRAM | |
Other | Two-button mouse or Apple mouse with secondary button/click enabled |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 16.04 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | OpenGL compatible 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).
References
- ↑ Surprise release: Screamer - GOG.com - last accessed on May 2023
- ↑ GOG.com adds Interplay games for Mac OS X - GOG.com - last accessed on May 2023
- ↑ List of GOG games using DOSBox, page 1 - Forum - GOG.com - last accessed on May 2023