Rise to Ruins

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Rise to Ruins
Rise to Ruins cover
Developers
Raymond Doerr
Publishers
SixtyGig Games
Release dates
Windows October 14, 2019
macOS (OS X) October 14, 2019
Linux October 14, 2019
Rise to Ruins on HowLongToBeat
Rise to Ruins on IGDB
Rise to Ruins on MobyGames

Key points

Originally titled Retro-Pixel Castles during development.[1]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Monetization[edit]

DLC and expansion packs

Name Notes
The Living Soundtrack!
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\profiles\settings.properties[Note 1]
macOS (OS X)
Linux <path-to-game>/profiles/settings.properties
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows <path-to-game>\profiles\profileX\saves\[Note 1]
macOS (OS X)
Linux <path-to-game>/profiles/profileX/saves/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
Snaps to desktop resolution; not reconfigurable.[citation needed]
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Windowed mode defaults to 720p.[citation needed]
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
In-game setting does nothing.[citation needed]
60 FPS
120+ FPS
High dynamic range display (HDR)

Input settings[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Audio OpenAL

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP (32-bit)
Processor (CPU) Intel Core i5 (dual-core with Hyperthreading)
System memory (RAM) 4 GB
Hard disk drive (HDD) 512 MB
Video card (GPU) Intel HD 4400
Other 1280x720 resolution support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) Intel Core i5 (dual-core with Hyperthreading)
System memory (RAM) 4 GB
Hard disk drive (HDD) 512 MB
Video card (GPU) Intel HD 4400
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) Intel Core 2 Duo or equivalent
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Intel HD 4400
Other Oracle/OpenJDK 8 support
1280x720 resolution support
A 64-bit distro is required.

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References