Raiden IV: OverKill

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Raiden IV: OverKill
Raiden IV: OverKill cover
H2 Interactive
Release dates
Windows September 3, 2015
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Top-down view, Scrolling
Controls Direct control
Genres Arcade, Shooter
Vehicles Flight
Themes Sci-fi
Series Raiden
Raiden IV: OverKill on IGDB
Raiden IV: OverKill guide on StrategyWiki
Raiden IV: OverKill on MobyGames
Raiden IV: OverKill on Wikipedia
Raiden 1994
Raiden II 1997
Raiden III 2006
Raiden Legacy 2013
Raiden Fighters 2013
Raiden III Digital Edition 2014
Raiden IV: OverKill 2015
Raiden V: Director's Cut 2017

Key points

Includes TATE display option
Steam version will not launch in Offline Mode
Resolution tops out at 1920x1080 and only supports 10 resolutions and 3 aspect ratios (4:3,3:4,16:9)
Mouse Cursor is always on screen even though it serves no functional purpose. Even with KB&M scheme(Move it off to side every time you start game)

General information Community Discussions for game series Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Purchase includes a Japanese strategy guide PDF and the soundtrack in FLAC & MP3 formats.
Icon overlay.png
Always online (requires a constant internet connection to play)
Does not work with Steam in offline mode.[1] Purchase includes a Japanese strategy guide PDF and the soundtrack in MP3 format.

Game data[edit]

General Options
General Options

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Raiden IV - OverKill\Save\setting.dat[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/323460/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <path-to-game>\Raiden IV - OverKill\Save\raiden_setting.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/323460/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud


When creating a profile for Nvidia users with Nvidia Inspector, you need to select "Application Absolute Path" from the drop down box. The game uses a generic Game.exe.
Display Settings
Display Settings
Resolution Settings
Resolution Settings

Graphics feature State Notes
Widescreen resolution
Gameplay is pillarboxed. 16:9 only.
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Force through drivers.
Anti-aliasing (AA)
Nvidia users can use Nvidia Inspector to force MSAA and SGSSAA without bits.[Note 3]
Downsampling is not possible.[citation needed]
Vertical sync (Vsync)
On by default with no switch. Can be forced off but game stutters without it.
60 FPS
120+ FPS
Supported Resolutions[edit]
  • [16:9] 854x480, 1024x576, 1280x720, 1920x1080|
  • [4:3] 640x480, 800x600, 1024x768|
  • [3:4] 480x640, 600x800, 768x1024|


Keymap Options
Keymap Options
Game supports WSAD + Mouse, Directional Pad & Key Pad input for Keyboard


Sound Options
Sound Options

Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play

Other information[edit]


Executable 32-bit 64-bit Notes

System requirements[edit]

Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce 6600


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/323460/ in addition to or instead of this directory. The app ID (323460) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. Since the game is OpenGL, SGSSAA is forced using the "Transparency Supersampling" settings rather than "Sparse Grid Supersampling" setting. So, {{{1}}}