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Resident Evil

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(Redirected from RE1)

This page is for the original game. For the remake, see Resident Evil HD Remaster.

Resident Evil
Resident Evil cover
Developers
Capcom
Digital GOG[1]
Publishers
Japan, digital Capcom
Japan (Reprint) MediaKite
North America, Europe Virgin Interactive
Russia Akella
Release dates
Windows December 6, 1996
Reception
Metacritic 84
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera
Controls Direct control
Genres Survival horror
Art styles Pre-rendered graphics, Realistic
Themes Contemporary, Horror, North America, Zombies
Series Resident Evil
Resident Evil on HowLongToBeat
Resident Evil on IGDB
Resident Evil guide on StrategyWiki
Resident Evil on MobyGames
Resident Evil on Wikipedia
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations (series)
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019
Resident Evil 3 (2020) 2020
Resident Evil Resistance 2020
Resident Evil Village 2021
Resident Evil Re:Verse 2022
Resident Evil 4 (2023) 2023
Resident Evil Survival Unit 2025
Resident Evil Requiem 2026

Resident Evil [Note 1] is a singleplayer survival horror game developed by Capcom. It is the first entry in the Resident Evil series.

Originally released in 1996 on PlayStation, it was ported to PC in-house and released in Japan on December 6, 1996, followed by releases in North America and Europe on September 17, 1997. The original PC releases suffers from poor compatibility with modern systems. The cutscenes of Direct3D releases go out-of-sync on a PC with a CPU speed higher than the recommended system requirements, as the cutscenes are tied to CPU speed.

It was released on GOG.com on June 26, 2024, and includes fixes for compatibility with modern systems, all four localizations, uncut content, improved Direct3D renderer, new rendering options and wider controller support.

The game is capped at 30 FPS. Note that the original PC release can be run directly from the CD.

General information

GOG.com Community Discussions for game series
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple disc check
Windows
GOG.com
DRM-free
Windows

Version differences

The GOG.com release is the uncut edition, which features more scenes of extreme violence and gore than the original PlayStation release.[2]

Essential improvements

Patches

Latest version is 1.01.

Resident Evil Classic REbirth

Removes the need for Win95/98 compatibility mode to even boot, making the game compatible with Win7 and later.
This collaterally fixes CPU0 100% spikes.
Removes support for software rendering (which would crash in the long run), enforces hardware rendering, and removes the need to specify a graphics card.
Adds support for some AMD cards that wouldn’t work because of incompatible Z-buffer formats.
Fixes frame rate. Gaining 30 FPS in most 3D sections while 60 FPS in the rest, like it’s intended to.
Removes the need to install the game by rerouting access to the Windows Register (replaced with an INI configuration file).
Replaces legacy gamepad module (winmm.dll, joy module) with XInput, DirectInput, and RawInput.
This means that you can use an XBox360/ONE controller and take advantage of all common buttons, including shoulder triggers, or literally any other controller with DirectInput or Dualshock 3/4/DualSense with Raw Input.
Allows to boot the game without the need for a physical CD-ROM drive.
Allows the game to load videos from the installed directory, instead of always checking for data on CD-ROM.
Adds new windowed resolutions. New resolutions are 320×240 and multiples, and borderless window mode when hitting desktop resolution. You can cycle through them in game by pressing F8.
Fixes in-game timer when entering the status screen.
Replaces the Windows MultiMedia video player (winmm.dll, MCI module) with a new one based on FFmpeg and fanplayer.
This introduces a number of improvements, like filtered rendering, better internal control of what happens during playback, and the ability to play high quality MP4 files natively (supports H264 for video and AAC for audio).
Provides extended mod support, which is required for most mods.
Requires a Japanese release with the version 1.01 EXE file. The MediaKite release is 1.01 out-of-the-box.
Non-MediaKite releases can be made compatible by applying patch 1.01.

Unofficial MediaKite patch

Converts the original US release to the MediaKite release, thus making it compatible with the Classic REbirth patch. Not compatible with other releases.
Compatible with the GOG release, though it may overwrite some of its improvements.

Use Gemini's Classic REbirth patch with the GOG.com release

The GOG.com port is fairly bare bones and overshadowed by Gemini's Classic REbirth patch.
Instructions[3]
  1. Install the game via GOG Galaxy.
  2. Click on the drop-down menu to the right of Play and click on Manage InstallationConfigure.
  3. In the menu, choose Japanese as language, which will prompt GOG Galaxy to install the Japanese variant.
  4. Go to <path-to-game> and rename biohazard.exe, ddraw.dll, and dinput.dll to anything else.
  5. Download patch 1.01 and Gemini's Classic REbirth patch, then extract to <path-to-game>.
  6. Run the game and you should get a launcher with quite a few more features than the GOG.com's wrapper.

High Quality Audio

Replaces the original audio with higher quality sounds and includes FMVs.
Includes an older version of the Classic REbirth Patch and the Japanese MediaKite 1.01 executable.

Seamless HD Project

Replaces textures and the original FMVs with higher quality MP4 files that have reduced artefacts, smooth interpolations to 30 FPS, and better compression.

RE:Enhance

Works with the Seamless HD Project to provide even higher fidelity pre-rendered backgrounds and FMVs.
Seamless HD Project needs to be installed first.

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\Software\capcom\RESIDENT EVIL[Note 2]
HKEY_LOCAL_MACHINE\Software\capcom\BIO HAZARD[Note 3][Note 2]

Save game data location

System Location
Windows <path-to-game>\SAVE\savedat*.dat[Note 4]
<path-to-game>\SAVE\savedata[Note 4]

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

Launcher options menu.
Launcher options menu.

Graphics feature State Notes
Widescreen resolution
Use Resident Evil Classic REbirth for higher resolution support.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
If running the MediaKite release, press F7 and/or F8.
Borderless fullscreen windowed
Use Resident Evil Classic REbirth.
Anisotropic filtering (AF)
Forcing AF has no effect in this game because of its 2D backgrounds.
Anti-aliasing (AA)
Forcing MSAA causes artifacts (e.g. black lines).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Gameplay runs at 30 FPS. Menus and door loading screens run at 60 FPS.
120+ FPS
Color blind mode
See the glossary page for potential workarounds.

Input

Keyboard and mouse State Notes
Remapping
Use Resident Evil Classic REbirth
Mouse acceleration
Mouse sensitivity
Mouse input in menus
No mouse support
Keyboard and mouse prompts
Mouse Y-axis inversion
Controller
Controller support
Full controller support
GOG re-release requires the controller to be connected to the PC before starting the game.[4]
Controller remapping
Use Resident Evil Classic REbirth
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
GOG.com re-release only. Original release requires the use of Resident Evil Classic REbirth to add support for XInput controllers.
Xbox button prompts
Keyboard input prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
GOG.com re-release only. Original release requires the use of Resident Evil Classic REbirth to add support for PlayStation controllers.
PlayStation button prompts
Use Resident Evil Classic REbirth
Motion sensors support
Light bar support
Lightbar changes color based on health. Use Resident Evil Classic REbirth
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
Button prompts
Keyboard input prompts
Additional information
Controller hotplugging
GOG.com only.
Input prompt override
Haptic feedback
Added with Resident Evil Classic REbirth
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Only available in retail release in Mainland China.
Finnish
Fan translation by Mechanical Paladin & Doze_D, download.
French
French
Fan translation, download.
German
German
Fan translation by Accandon, download.
Japanese
Polish
Fan translation by Viuys, download.
Brazilian Portuguese
Fan translation by Tribo Gamer; download.
Russian
Fan translation by CasperPRO, mirror (outdated) & collaborative translation.
Spanish
Fan translation by Leigiboy, download.
Italian
Fan translation by Menma, download.
All fan translations require Resident Evil Classic REbirth.
To use some translations with the Seamless HD Project, it is necessary to copy the TEXT folder along with the XML and INI files into the MOD_SHDP folder.
If you place all the translation files in this folder, some HD textures will not load.

Issues fixed

"Jill Bug"

Fixed in the GOG.com re-release.
While playing as Jill, the image freezes during the encounter with Barry after killing the first monster. This bug is triggered if the PC specs exceed the game requirements.
To prevent this issue, it is necessary to decrease the FSB (Front Side Bus) frequency to reach a value that does not cause problems with the game, usually 100Mhz or 66Mhz.
For all those who do not have the possibility to configure this option, it's necessary to rely on 3rd party solutions such as "CPUKILLER" or "Resident Evil Classic REbirth".
Use Resident Evil Classic REbirth

Error: "Failed to initialize the Graphic Hardware Device.(3)"

This issue is caused by incorrect detection of Z-buffer formats on AMD cards.
Use Resident Evil Classic REbirth[citation needed]

Error: "The game would only be able to run only when Windows95"

Fixed in the GOG.com re-release.
Set the compatibility mode to Windows 95 for the following files: Checker.exe, launch.exe, ResidentEvil.exe, and Setup.exe.[5]
Use Resident Evil Classic REbirth[citation needed]

Installing the game (Retail)

During installation, the installer goes fullscreen. Sometimes an error message pops up behind the background of the installer.
To view and then get rid of the error message by clicking OK, it is necessary to use Alt+Tab or the Task Manager.
This issue occurs in certain western retail releases.
Use Resident Evil Classic REbirth to bypass the original installer[6]

Notes

This makes the game fully portable.

Visual artifacts on AMD & Intel GPUs\iGPUs

Use dgVoodoo 2
  • For more details, read here.

Notes

It can be combined with the Classic REbirth patch.

Other information

API

Technical specs Supported Notes
Direct3D 3
Software renderer
Also supports PowerVR's PowerSGL and Rendition's RRedline APIs
Executable 32-bit 64-bit Notes
Windows

System requirements

Original release

Windows
MinimumRecommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Storage drive (HDD/SSD) 5 MB
Video card (GPU) 4 MB of VRAM
DirectX 3a compatible

GOG re-release

Windows
Minimum
Operating system (OS) 10, 11
Processor (CPU) CPU with 2.0 GHz
System memory (RAM) 2 GB
Storage drive (HDD/SSD) 650 MB
Video card (GPU) DirectX 9.0c compatible


Notes

  1. Known as Bio Hazard (Japanese: バイオハザード) in Japan.
  2. 2.0 2.1 Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  3. For the MediaKite release
  4. 4.0 4.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References