Naruto: Ultimate Ninja Storm

From PCGamingWiki, the wiki about fixing PC games
Naruto: Ultimate Ninja Storm
Naruto: Ultimate Ninja Storm cover
Developers
CyberConnect2
Publishers
Bandai Namco Entertainment
Release dates
Windows August 25, 2017
Reception
IGDB 76
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Fighting
Art styles Anime
Themes Fantasy
Series Naruto
Naruto: Ultimate Ninja Storm on HowLongToBeat
Naruto: Ultimate Ninja Storm on IGDB
Naruto: Ultimate Ninja Storm on MobyGames
Naruto: Ultimate Ninja Storm on Wikipedia
Naruto
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst 2013
Naruto Shippuden: Ultimate Ninja Storm Revolution 2014
Naruto Shippuden: Ultimate Ninja Storm 4 2016
Naruto: Ultimate Ninja Storm 2017
Naruto Shippuden: Ultimate Ninja Storm 2 2017
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst HD 2017
Naruto to Boruto: Shinobi Striker 2018

Naruto: Ultimate Ninja Storm is a singleplayer and multiplayer third-person fighting game in the Naruto series.

Key points

Running the game at 60 FPS introduces problems with quick time events and some in-game actions (e.g. dashing and performing the Substitution Jutsu). See Issues with quick time events and some in-game actions.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Gamesplanet
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Windows
Humble Store
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Windows
Steam
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Windows
All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\config.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/495140/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <Steam-folder>\userdata\<user-id>\495140\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/495140/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Controlled by Texture Quality setting.
Anti-aliasing (AA)
FXAA, SMAA, and up to 8x MSAA.
Vertical sync (Vsync)
60 FPS
Introduces problems with quick time events and some in-game actions. See here for details.
120+ FPS
Locked at 60 FPS.
High dynamic range display (HDR)

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Japanese
Brazilian Portuguese
Russian
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2
LAN play
Online play

Issues fixed[edit]

Issues with quick time events and some in-game actions[edit]

Running the game at 60 FPS introduces some gameplay problems: quick time events requires double the inputs compared to 30 FPS and the reaction time for dashing and performing the Substitution Jutsu is halved.
Lock the frame rate to 30 FPS[1]
  1. Go to the configuration file location.
  2. Open config.ini.
  3. Change fps=1 to fps=0.

Audio saturation bug fix[edit]

If the game sounds wrong, oversaturated-like, follow these steps:
Change audio format[2]
  1. Right click on the sound Icon on the windows bar
  2. Click 'Playback Devices'
  3. Click on the speaker you are currently using
  4. Click 'Properties' and go to the Advanced tab
  5. Change the Default Format to '24 bit, 44100hz'

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo 3.0 GHz
AMD Athlon 64 X2 6400+ 3.2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) 1 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/495140/ in addition to or instead of this directory. The app ID (495140) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References