Might and Magic III: Isles of Terra

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Might and Magic III: Isles of Terra
Might and Magic III: Isles of Terra cover
Developers
New World Computing
Publishers
New World Computing
3DO
Ubisoft
Engines
Xeen[1]
Release dates
DOS 1991
Mac OS (Classic) 1993
Windows (DOSBox) September 3, 2009[2]
Might and Magic III: Isles of Terra on IGDB
Might and Magic III: Isles of Terra on MobyGames
Might and Magic III: Isles of Terra on Wikipedia
Might and Magic Book One: The Secret of the Inner Sanctum 1986
Might and Magic II: Gates to Another World 1988
Might and Magic III: Isles of Terra 1991
Might and Magic: Clouds of Xeen 1992
Might and Magic: Darkside of Xeen 1993
Might and Magic: World of Xeen 1994
Swords of Xeen 1995
Heroes of Might and Magic (series)
Might and Magic VI: The Mandate of Heaven 1998
Might and Magic VII: For Blood and Honor 1999
Crusaders of Might and Magic 1999
Arcomage 1999
Might and Magic VIII: Day of the Destroyer 2000
Legends of Might and Magic 2001
Might and Magic IX 2002
Dark Messiah of Might and Magic 2006
Might and Magic: Clash of Heroes 2011
Might & Magic X - Legacy 2014
Might & Magic Showdown Cancelled
Might & Magic: Chess Royale 2020

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Celestial Heavens' subforum

Availability[edit]

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
Manual lookup copy protection. Use DOSBox.
DOS
Mac OS
GOG.com
DRM-free
Bundled with games 1-6. Pre-packaged with DOSBox.[3]
Windows
Retail versions need the manual to answer copy protection questions; the GOG.com version bypasses the questions.

Essential improvements[edit]

Where Are We[edit]

Supported by Where are we, an automapping and reference utility.

Grid Cartographer[edit]

Supported by Grid Cartographer. Its Game Link feature assists in creating the game map. This is not an automap. From the Grid Cartographer's documentation: “This approach enhances the immersion factor by allowing you to draw the map as you perceive it, not revealing every secret ahead of time. Hidden doors remain obscured, traps are left undetected and unsprung. It's still up to you to explore and record what you see on the map as you venture forth!”

Game data[edit]

Save game data location[edit]

System Location
DOS <path-to-game>\SAVE**.MM3
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Mac OS (Classic)
In-game settings are stored in each save file rather than shared.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy

Video[edit]

General settings.
General settings.

Input[edit]

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).

Audio[edit]

Audio feature State Notes
Separate volume controls
On/off only.
Surround sound
Subtitles
All dialogue is text-only.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Retail only (not in the GOG.com version).
German
In the GOG.com version.[4]

Other information[edit]

API[edit]

Technical specs Supported Notes
DOS video modes

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP, Vista
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 20 MB
Video card (GPU) DirectX 7 compatible

Notes

  1. File/folder structure within the installation folder reflects the path(s) listed for DOS and/or PC booter game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).

References