Master of Orion II: Battle at Antares is a singleplayer and multiplayer 4X and TBS game in the Master of Orion series.
Updated versions of the game included a Windows-native executable Orion95.exe
. This version was highly unoptimized and particularly laggy when playing multiplayer games.
General information
- Wargaming.net Orion Forums - Official forums, has a subsection for the original classics
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Realms Beyond - Has a subsection for the series (particularly the classics)
- The Orion Nebula
Availability
Essential improvements
Run in DOSBox
To improve DOSBox performance make the following changes to the DOSBox configuration file:
- Change
core=auto
to core=dynamic
- Change
cycles=auto
to cycles=max
Patches
- The latest official patch is version 1.31, which can be found here.
Unofficial patches
- There is an unofficial 1.50 patch here (The patch includes a Windows-based launcher and optional mods). This patch is regularly updated.
- An older fan patch, 1.40, can be found here. Also note that the digital versions have 1.40 pre-installed; info for reverting which back to 1.31 can be found here.
- Additional patches/mods (possibly obsolete) can be found here, here, here and here.
Source ports
A reversed engineered source port is available.
- OpenMoO2
Game data
In-game general settings.
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
Windows 95 version only. |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Brazilian Portuguese |
|
|
|
Retail - BraSoft.[5] |
Russian |
|
|
|
Fan translation, download link #1#2 |
Spanish |
|
|
|
|
Network
Multiplayer types
Issues fixed
"The program can't start because DPLAY.dll is missing" error (Windows 95 version)
- Even with the fix, the mouse cursor in-game will not render properly
Add dplay.dll to the installation folder and set up compatibility settings[citation needed]
|
- Go to
%WINDIR%\SysWOW64 .
- Copy
dplayx.dll and paste it into the game installation folder.
- Rename the copied file to
dplay.dll .
- Set
ORION95.EXE tp run in compatibility mode for Windows 98 / Me, in 256-color mode and in 640x480 resolution.
- Run
ORION95.EXE .
|
Corrupt graphics (Windows 95 version)
Mouse issues (Windows 95 version)
- Download this (Windows 2000) or this (XP and later).
Other information
API
Technical specs |
Supported |
Notes |
DOS video modes |
SVGA |
A VESA wrapper for the LOAD VESA.COM error can be found here. |
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
Distributed with the official 1.31 patch; included in digital releases. |
Mac OS (Classic) | | | |
|
|
Distant World: Legends total conversion
- A MoO2 total conversion for Distant World: Legends is also available here.
System requirements
DOS | Windows | Mac OS (Classic) | macOS (OS X) | Linux |
DOS |
|
Minimum |
Recommended |
Operating system (OS) |
5 |
6.2 |
Processor (CPU) |
Intel 486 66 MHz
| Intel Pentium |
System memory (RAM) |
8 MB |
16 MB |
Hard disk drive (HDD) |
330 MB | |
Video card (GPU) |
SVGA graphics card | |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, 98 |
XP, Vista, 7, 8 |
Processor (CPU) |
1 GHz
| 1.4 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
330 MB | |
Video card (GPU) |
DirectX 7 compatible
| DirectX 9 compatible |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.6.8 |
Processor (CPU) |
Intel Core Duo 2 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
|
Video card (GPU) |
64 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves
folder might be temporary files or other files that do not contain saves or settings).
References