Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

March! Offworld Recon

From PCGamingWiki, the wiki about fixing PC games
March! Offworld Recon
March! Offworld Recon cover
Developers
HBM Ltd.
Publishers
Buka Entertainment
Oxygen Interactive Software
Engines
LithTech Talon
Release dates
Windows 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, FPS, Shooter, TPS
Vehicles Robot
Art styles Realistic
Themes Sci-fi, Space
March! Offworld Recon on HowLongToBeat
March! Offworld Recon on IGDB
March! Offworld Recon on MobyGames

March! Offworld Recon is a singleplayer and multiplayer first-person and third-person action, FPS, shooter and TPS game.

The game has a few problems, such as freezing for a few moments when music loops, cutscenes playing too fast at frame rates higher than 60 FPS, and mouse movement moving in a wavelike pattern at polling rates above 125 Hz. See Issues fixed to deal with these problems.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Essential Improvements

Skip intro videos

The copyright screen will still be shown.
Hit "Disable Video" from the launcher's "Options" tab
Delete/rename/move bukalogo.wmv and hbmlogo.wmv in <path-to-game>/video/

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

External video settings.
External video settings.
In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Game logic is tied to frame rate. At over 60 FPS, mouse is jerky and cutscenes are too fast, cutting off characters' voice lines. At extremely high frame rates, game runs inhumanly fast. See Cutscenes play too fast.
High dynamic range display (HDR)

Widescreen resolution

Edit autoexec.cfg[1]
  1. Open <path-to-game>/autoexec.cfg.
  2. Edit the lines "GameScreenHeight", "GameScreenWidth", "SCREENWIDTH" and "SCREENHEIGHT" to the desired values.
  3. Save the file.

Notes

Image is stretched by default. Use the FOV fix for an unstretched Hor+ image.
Background videos in menus are still stretched.

Windowed

Edit autoexec.cfg[1]
  1. Open <path-to-game>/autoexec.cfg.
  2. Find WINDOWED.
  3. Change 0 to 1.

Notes

After launching it, the game will appear at the lower-center part of the screen, requiring it to be pulled upwards manually.

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Sound FX and Music volumes can be changed separately.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Losing focus seems causing a bug during cutscenes. For instance, in the beginning, before the spaceship is seen to be approaching the space station, the captions are gone when returned to the game but the camera isn't moved at all, forcing the player to wait until the appearance of the spaceship.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
The commands given to bots are sounded in English, but they can be heard making strange sounds in the first level while some are talking to each other.

Issues fixed

Crash on Startup (Launcher)

Analyse wait chain[citation needed]
  1. Open Task Manager.
  2. Find March.exe on the list and expand it.
  3. Right-click on every child object that belongs to the process and click on "Go to details".
  4. In the Details tab, right-click on the highlighted element and click on "Analyse Wait Chain".
  5. If there are elements on the list, select them and kill the process.

Notes:

Most common programs causing issues are logitechg_discord.exe (Discord applet for Logitech Gaming Software), Setpoint.exe (program of Logitech) and nvcontainer.exe (part of Nvidia Experience).
To prevent having to do this process every time when starting the game, simply deactivate the conflicting process or uninstall the program from the conflicting process.

Game freezes for a moment when music is looped.

Disable music from the launcher's "Options" menu
Use dgVoodoo 2[2]

Cutscenes play too fast

Game logic is tied to frame rate. At over 60 fps, mouse is jerky and cutscenes are too fast cutting off characters' voice lines. At extremely high frame rates, game runs inhumanly fast.
Limit frame rate to 60 FPS[3]
Set the monitor's refresh rate at 60 Hz[4]

Game has a resolution limit of 2048 pixels

Use dgVoodoo 2[5]

Other information

API

Technical specs Supported Notes
Direct3D 7 [6]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 3.0.0.0
Input DirectInput

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium III 450 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) 3D Accelerator with 16 MB VRAM

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 Verified by User:AlphaYellow on 2024-02-19
  2. Verified by User:AlphaYellow on 2024-02-14
  3. Verified by User:AlphaYellow on 2024-02-14
  4. Verified by User:AlphaYellow on 2024-02-14
  5. Verified by User:AlphaYellow on 2024-03-13
  6. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").