Kingdom Come: Deliverance is a singleplayer first-person action-RPG sandbox developed by Warhorse Studios, and published by Deep Silver[Note 1].
The game was released on February 13, 2018, with an extensive day-one patch that required replacing almost all of the original game files.[2]
Multiple DLC have been released since the game's launch, including the addition of modding support. A "Royal Edition" which includes the base game and all DLC was released in June 2019.[3]
General information
- Official forum
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Mods on Nexusmods
Availability
Version differences
- The Royal Edition includes all released in-game DLC.
Monetization
DLC and expansion packs
Name |
Notes |
|
Treasures of the Past |
Pre-order bonus, available for everyone since April 11, 2018. |
|
From the Ashes |
|
|
The Amorous Adventures of Bold Sir Hans Capon |
|
|
Band of Bastards |
|
|
A Woman's Lot |
|
|
HD Sound Pack |
Free. |
|
HD Texture Pack |
Free. |
|
HD Voice Pack - English |
Free. |
|
HD Voice Pack - French |
Free. |
|
HD Voice Pack - German |
Free. |
|
Game data
Configuration file(s) location
Save game data location
Video
In-game basic video settings.
HD textures can be enabled with a
free DLC.
In-game advanced video settings.
Default Anisotropic Filtering
In-game texture option |
Anisotropic Filtering
|
Low |
x2
|
Medium |
x8
|
High |
?
|
Very High |
x16
|
Ultra |
x16
|
Set FOV in console[8]
|
- Open the console (~).
- Enter
cl_fov XX (replace XX with the FOV you want).
- Press ↵ Enter.
Notes
- This can alternatively be set in your
user.cfg file.
|
Change the frame rate cap
|
- Open the console (~).
- Enter
sys_MaxFPS XX (replace XX with the max FPS you want).
- Press ↵ Enter.
Notes
- This can alternatively be set in your
user.cfg file.
|
Global Illumination
Fix low quality global illumination[9]
|
- Edit
<path-to-game>\user.cfg or create if it doesn't exist.
- Add
e_svoTI_ResScaleBase=0
e_svoTI_LowSpecMode=3
e_svoTI_ConeMaxLength=16
e_svoTI_DiffuseConeWidth=32
- Add to launch options:
+exec user.cfg
|
Depth of field
Disable depth of field[10]
|
- Go to
<path-to-game>\Engine\ .
- Open
engine.pak with 7-Zip or similar. If you get a "read-only" error when trying to edit the file, use Total Commander.
- Open the
config\cvargroups folder.
- Open
sys_spec_PostProcessing.cfg .
- Change
r_DepthOfFIeld=2 to r_DepthOfFIeld=0 .
|
HUD Location Adjustment
Center or adjust the HUD regardless of resolution
|
- Navigate to the game install directory.
- Open
HUD.xml , located within Data\GameData.pak\Libs\UI\UIElements . Use 7zip or similar to directly open pak files.
- Locate the "Constraints" tag, near the top, within the GFx tag.
- Replace the existing constraints section with the following, adjusted as needed. This is based on a monitor resolution of 3440x1440, and desired HUD resolution of 2560x1440 (centered 16:9):
<Constraints>
<Align mode="fixed"/>
<Position top="0" left="440" width="2560" height="1440" />
</Constraints>
- To center the hud: set "left=#" where # is your screen resolution subtracted by the desired HUD resolution then halved (e.g. (3440 - 2560)/2)
- Save the XML and drop it back into the pak file.
Notes
- These changes will also need to be applied to any patch files containing
HUD.xml ,which can be found within Data\patch pak files.
- This results in minor visual issues during dialogue (black bars are displayed, and grain-overlay does not fill screen).
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
In-game music, sound, voice and cut-scene |
Surround sound |
|
|
Subtitles |
|
Speaker names not displayed. Voice and text language can be set separately. |
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Simplified Chinese |
|
|
|
|
Czech |
|
|
|
[11] |
French |
|
|
|
|
German |
|
|
|
|
Japanese |
|
|
|
[11] |
Italian |
|
|
|
|
Polish |
|
|
|
|
Brazilian Portuguese |
|
|
|
[12] |
Portuguese |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
|
Turkish |
|
|
|
|
Ukrainian |
|
|
|
[13]
|
Korean |
|
|
|
|
- Files of languages you are not using, can be deleted under
<path-to-game>\Localization
and its subfolders to save disk space.
VR support
Issues fixed
Cutscenes are capped at 30 FPS
- FPS during some cutscenes are locked to 30. The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode[14]
|
- In-game, ensure the Fullscreen option is selected in the display settings.
- Exit the game.
- Make a new file called
user.cfg in <path-to-game> and open it in a text editor.
- Add the following lines, where
sys_MaxFPS is your maximum FPS, then save and close the file:
r_Vsync = 0
sys_MaxFPS = 144
5. Add the command +exec user.cfg to your desktop shortcut in the Target section.
|
Blurry textures
- The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[15]
|
- Open the in-game console with ~
- Type
r_TexturesStreamingMipBias -3
- Press ↵ Enter, then close the console with ~.
Notes
- This workaround might cause a 2-4 FPS loss.
- You can also apply this fix by adding the above line to your
user.cfg file, mentioned above.
|
- The mipmaps of some roads textures are tied to the FOV.
Change the FOV to force crisp road textures[citation needed]
|
- Open the in-game console with ~
- Type
cl_fov 90
- Press ↵ Enter, then close the console with ~.
Notes
- This workaround can cause some roads textures to shimmer.
- Changing the FOV to another value than 90 might cause even worse results.
- The FOV change might no be desirable for some.
- You can also apply this fix by adding the above line to your
user.cfg file, mentioned above.
|
Constant freezes during gameplay
Change Nvidia Control Panel Settings[18]
|
- Select “SLI and PhysX Configurations” (may just say PhysX for some of you)
- Select your GPU under the “PhysX Settings”
|
Memory allocation failed on 4GB RAM[19]
- The error always appears in the 1st return to Skalitz - save the game before digging (otherwise you will repeat the whole rainy section). The error usually disappears after the game restart.
Lower the level of details
|
Performance issues[Note 4]
Use the optimizing tool or one of the linked in its description (depending on your specs)[20]
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
FMOD |
|
Recommended texture setting based on VRAM
The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[21]
In-game Option |
VRAM
|
Low |
1 GB
|
Medium |
1.5 GB
|
High |
2 GB
|
Very High |
3 GB
|
Ultra |
6 GB
|
Console commands
- The console is enabled by default, press ~ to open it.
- See cryengine.com for a list of possible commands. Not all may work or be changeable however.
Command |
Purpose |
cl_fov |
Modify field of view (FOV). Default 75 . |
e_TimeOfDay |
View the current time of day. |
g_showHUD |
Toggles the HUD. Default 1 . |
e_ViewDistRatio |
Changes the distance at which objects start to render. Default 500 . |
e_ViewDistRatioVegetation |
Change the distance at which trees start to render. Default 500 . |
e_MergedMeshesInstanceDist |
Changes the distance at which grass is animated. Default 20 . |
e_VolumetricFog |
Enables volumetric fog permanently with varying intensity.[22] Default 0 . |
p_gravity_z |
Changes the intensity of gravity. Default -13 . |
r_Vsync |
Toggles VSync. Default 1 . |
r_motionblur |
Toggles motion blur.
1 is camera only (default)
2 is camera and objects |
r_AntiAliasingMode |
Toggles anti-aliasing.
1 SMAA
2 SMAA with temporal filtering
3 SMAA with temporal filtering and projection matrix jittering |
r_ssdo |
Toggles screen space ambient occlusion. Default 1 . |
r_TexMinAnisotropy |
Sets minimum anisotropic filtering level. Depends on graphical setting. Usually 4 , 8 or 16 . |
wh_pl_showfirecursor |
Toggles reticule when aiming a bow. Default 0 . |
Save (YourChoiceOfFileNameHere) |
Saves the game. NOTE: This can cause your game to crash and no save will be created. |
sys_MaxFPS |
Changes the FPS cap of the game. Default 60 . |
wh_ui_showCompass |
Toggles the compass. Default 1 . |
wh_ui_showHealthBar |
Toggles the health bar. Default 1 . |
wh_dlg_chatbubbles |
Toggles dialogue bubbles. Default 1 . |
t_scale |
Scales the game time.[23][24] Default 1 (normal speed). Setting 0.5 results in half-speed, 0 is paused etc. |
e_VolumetricFog |
Toggles volumetric fog. Default 0 . |
r_Sharpening |
Sharpens the image. Default 0.0 (Float value). |
e_ShadowsMaxTexRes |
Changes shadow resolution. Default 1024 . |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
8, 8.1 |
Processor (CPU) |
Intel Core i5-2500K 3.3 GHz AMD Phenom II X4 940 |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
70 GB |
90 GB |
Video card (GPU) |
Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 1060 AMD Radeon RX 580 |
- A 64-bit operating system is required.
- The game greatly benefits from being installed on an SSD.[25][26] Otherwise RAM usage can be traded for caching on slower disks.
Notes
- ↑ Deep Silver published the physical release, while Warhorse Studios self-published the digital release.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/379430/
in addition to or instead of this directory. The app ID (379430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
- ↑ Tested on 11400 and RTX 3060 12GB in FHD
References
- ↑ Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4 - last accessed on 2017-08-18
- ↑ Here's The Story Behind 'Kingdom Come: Deliverance's 23 GB Day-One Patch - last accessed on 2020-11-24
- ↑ The next Kingdom Come: Deliverance DLC will let you play as a woman - last accessed on 2020-11-24
- ↑ YouTube - Kingdom Come: Deliverance on 3440x1440 (DELL U3415W Curved) (21:9) 34" - last accessed on 2018-02-18
- ↑ Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018-02-15
- "Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings)."
- ↑ Verified by User:Suicide machine on 2021-04-03
- ↑ Verified by User:Waschbär on 2020-04-05
- ↑ Steam Community - Guide - How To Increase The Field Of View (FOV) Beyond 75 - last accessed on 2018-02-18
- ↑ pixelated shade - last accessed on 2018-10-23
- ↑ Steam Community - Guide - Turning off depth of field - last accessed on 2018-02-18
- ↑ 11.0 11.1 https://store.steampowered.com/news/app/379430/view/3636129159693194107
- ↑ Steam: Kingdom Come Deliverance news - Legendas em português do Brasil para o Kingdom Come: Deliverance (15/12/2022) - last accessed on 2023-01-28
- ↑ Steam: Kingdom Come Deliverance news - last accessed on 2020-12-25
- ↑ Steam Community - Low FPS Cutscenes? - last accessed on 2018-02-14
- ↑ YouTube - Kingdom Come - Texture streaming fix PC - last accessed on 2018-02-18
- ↑ Okay FPS but constant freezes - forum.kingdomcomerpg.com - last accessed on 2018-02-01
- ↑ https://mion.yosei.fi/BES/
- ↑ https://forum.kingdomcomerpg.com/t/okay-fps-but-constant-freezes/38859/18
- ↑ https://www.pcgamingwiki.com/wiki/Crysis_3#Memory_allocation_error_on_2GB_RAM
- ↑ https://www-wykop-pl.translate.goog/wpis/69856779/mam-kilka-pytan-odnosnie-kingdomcomedeliverance-bo/?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=pl&_x_tr_pto=wapp#comment-248109033
- ↑ Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
- "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
* Texture set to Low is for 1 GB VRAM
* Texture set to Medium is for 1.5 GB VRAM
* Texture set to High is for 2 GB VRAM
* Texture set to Very High is for 3 GB VRAM
* Texture set to Ultra is for 6 GB VRAM
Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively."
- ↑ [[1] KCD Volumetric Fog - Album on Imgur] - last accessed on 2020-08-30
- ↑ CryEngine Technical Documentation - Console Variables - last accessed on 2018-02-16
- ↑ CryEngine Community - Slow motion ? - last accessed on 2018-02-16
- ↑ Put this game on an SSD : kingdomcome - Reddit
- ↑ HDD or SSD Performance? :: Steam Community Discussions