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Ken Follett's The Pillars of the Earth

From PCGamingWiki, the wiki about fixing PC games
Ken Follett's The Pillars of the Earth
Ken Follett's The Pillars of the Earth cover
Developers
Daedalic Entertainment
Engines
Visionaire
Release dates
Windows August 15, 2017
macOS (OS X) August 15, 2017
Linux August 15, 2017
Reception
Metacritic 78
OpenCritic 77
IGDB 78
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Side view
Controls Point and select
Genres Adventure
Art styles Cartoon
Themes Europe, Medieval
Ken Follett's The Pillars of the Earth on HowLongToBeat
Ken Follett's The Pillars of the Earth on IGDB
Ken Follett's The Pillars of the Earth on MobyGames
Ken Follett's The Pillars of the Earth on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Game can be launched directly from the executable[1]
Windows
GamersGate
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Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Windows
macOS (OS X)
Linux
Mac App Store
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macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
ZOOM Platform
DRM-free
Windows
Origin (unavailable)
Origin
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Daedalic Entertainment GmbH\The Pillars of the Earth\
macOS (OS X) $HOME/Library/Application Support/Daedalic Entertainment GmbH/The Pillars of the Earth/
Linux $XDG_DATA_HOME/Daedalic Entertainment GmbH/The Pillars of the Earth/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %LOCALAPPDATA%\Daedalic Entertainment GmbH\The Pillars of the Earth\Savegames\
macOS (OS X) $HOME/Library/Application Support/Daedalic Entertainment GmbH/The Pillars of the Earth/Savegames/
Linux $XDG_DATA_HOME/Daedalic Entertainment GmbH/The Pillars of the Earth/Savegames/

Save game cloud syncing

Video

External settings.
External settings.
In-game graphics settings.
In-game graphics settings.
In-game interface settings.
In-game interface settings.

Graphics feature State Notes
Widescreen resolution
Anamorphic 16:9. Fullscreen always uses desktop resolution.
Multi-monitor
Ultra-widescreen
Pillarboxed 16:9.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Camera is static.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Camera is static.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes unknown
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Control methods are different and switch to the last device being used. Mouse uses point-and-click scheme, controller moves character and provides interaction prompts for nearby objects.
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio

In-game language settings.
In-game language settings.
In-game sound settings.
In-game sound settings.

Audio feature State Notes
Separate volume controls
Music, Effect, Speech, Global, Sound, Movie
Surround sound
7.0 Surround
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Polish
Russian
Spanish
Turkish

Issues fixed

During Book 3 Chapter 5 after initiating dialog on a castle wall both characters just stand and blink, but nothing happens

Avoid bug by waiting until other person moves first[2][3]
  1. Exit the game by pressing Alt+F4.
  2. Start the game again, choose Continue and approach that person again.
  3. Go back to previous location and return.
  4. Wait until the person moves.
  5. Initiate the dialog.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c, 11
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.8 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 13500 MB
Video card (GPU) Nvidia GeForce GTX 260
AMD Radeon HD 6670
1 GB of VRAM
DirectX 9.0c compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) Intel Core i5 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 13500 MB
Video card (GPU) Intel Iris Graphics 550
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04
Processor (CPU) 2.8 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 13500 MB
Video card (GPU) Nvidia GeForce GTX 260
AMD Radeon HD 6670
1 GB of VRAM
A 64-bit operating system is required.

References