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Ken's Labyrinth

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Ken's Labyrinth
Ken's Labyrinth cover
Developers
Advanced Systems
Publishers
Original release Advanced Systems
Retail release Epic Games
Release dates
DOS 1993
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Art styles Cartoon
Themes Fantasy
Ken's Labyrinth on IGDB
Ken's Labyrinth on MobyGames
Ken's Labyrinth on Wikipedia

General information

Official developer website

Key points

The game was made freeware by the developer in 1999.[1]
The engine was made open source in 2001.[2]
The official software development kit was released in 2004.[3]


Ken's Labyrinth is a first-person action game, developed by Ken Silverman, later known for developing the Build engine. In 1999, Ken released the game as freeware. In 2001, Ken also released the source code for the game for free.

The game has 5 different versions. Walken is the beta version of the game. Ken's Labyrinth 1.0 is the shareware official release, and Version 1.1 is the registered version. Ken's Labyrinth v2.0 is the shareware Epic MegaGames release, and Version 2.1 is the Epic MegaGames registered retail release. All versions have been released for free, along with their respective source codes, and are available to download from the developer's website.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Epic MegaGames retail release
DOS
Developer website
DRM-free
All versions are available to download
DOS

Version differences

Walken is the beta version of the game. It has no menus (function keys are used to save the game) and it is bare-bones compared to the later official releases.
Ken's Labyrinth v1.0 is the original shareware release. It only includes the first episode. Ken's Labyrinth v1.1 is the full registered version released by the developer.
Ken's Labyrinth v2.0 is the shareware version of the Epic MegaGames release. Ken's Labyrinth v2.1 is the full registered retail Epic MegaGames release, with additional content not featured in the original v1.1 release.

Essential improvements

Source ports

Since the release of Ken's Labyrinth's source code, various source ports have been released.

Name Description
LAB3D-SDL Port of the game through SDL and using OpenGL for graphics. Requires SDL 1.2 and OpenGL.
Windows
Linux
LAB3D-SDL Enhanced Enhanced version of the previous SDL-based source port. Includes more features, including the support for high-resolution textures. Requires SDL 1.2 and OpenGL.
Windows
Linux
LAB3D-SDL Switch Fork of Enhanced with support also added for Nintendo Switch.
Windows
Linux
OpenGL-ES port A fork of LAB3D-SDL port of Ken's Labyrinth, with OpenGL-ES support
Windows
Linux

Game data

Configuration file(s) location

System Location
DOS

Save game data location

System Location
DOS

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Epic MegaGames version freezes when SoundBlaster is selected for digital sound effects

The game freezes immediately when a player picks up a weapon or interacts in any way.
This issue has been acknowledged by the developer in the readme file for the Epic MegaGames release.

Set digital sound effects to "PC Speaker" or "No Sound Effects" in the Setup program.
Use a source port.

Other information

API

Technical specs Supported Notes
DOS video modes VGA

Middleware

No middleware information; you can edit this page to add it.

System requirements

DOS
Minimum
Operating system (OS) MS-DOS 3.3
Processor (CPU) 386
System memory (RAM) 640KB
Hard disk drive (HDD)
Video card (GPU) VGA Graphics


References

  1. advsys.net - last accessed on 9 June 2023
  2. advsys.net - last accessed on 9 June 2023
  3. advsys.net - last accessed on 9 June 2023