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Independence War 2: Edge of Chaos

From PCGamingWiki, the wiki about fixing PC games
Independence War 2: Edge of Chaos
Independence War 2: Edge of Chaos cover
Particle Systems
2001-2003 Infogrames
2003-present Atari
Release dates
Windows June 28, 2001
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Vehicle combat, Sandbox
Vehicles Space flight
Art styles Realistic
Themes Sci-fi, Space
Series Independence War
Independence War 2: Edge of Chaos on MobyGames
Independence War 2: Edge of Chaos on Wikipedia
Independence War
Independence War 1997
Independence War 2: Edge of Chaos 2001

General information

Released as Edge of Chaos: Independence War 2 in Europe and Galaxy Commander: Edge of Chaos for the German re-release. Community Discussions for game series Support Page
Steam Community Discussions
Technical FAQ


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Simple disc check.
DRM-free after installation (requires an internet connection during installation)
Includes the installer.
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Green Man Gaming
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A free demo can be downloaded from

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\flux.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/359630/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\saves\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/359630/pfx/[Note 2]
Saving is only possible at main base. Dock at the base, then hit Esc to save. If saving there does not work, use the solution in the FAQ.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud


Video settings.
Video settings.

Widescreen resolution

Resolution can be raised up to 1920x1080.
FOV needs to be adjusted (otherwise it is Vert-). See the WSGF entry or the technical FAQ.
Cutscenes are heavily stretched. 16:9 cutscenes can be downloaded here. Use them to replace the default ones in <path-to-game>\movies, and back up the original ones.
  • New AI upscaled cinematics and other FMV elements can be downloaded here. Resolution is limited to a maximum of 1080p due to the limitations of the used Bink Video version.
HUD becomes very small at high resolutions.

Anti-aliasing (AA)

By default, the game's AA can only be toggled on/off for the in-game HUD lines and orb stalks.
Force Anti-aliasing (AA) using either the Nvidia Control Panel or AMD Catalyst Control Center[1]


Set windowed mode in flux.ini[citation needed]
  1. Go to <path-to-game>.
  2. Edit flux.ini.
  3. Change full_screen = 1 to full_screen = 0
  4. Save the changes and close the file.


Use DDrawCompat[citation needed]
  1. Download the DDrawCompat wrapper by narzoul.
  2. Place the ddraw.dll file to <path-to-game>\bin\release.
  3. Launch the game and change the resolution in the options menu.
  4. Make sure the graphics card is correctly selected.


A crash can occur once loading the game if the selected graphics card in flux.ini is not available anymore. Return to the game options, select the available graphics card and try again.


Input settings.
Input settings.

Advanced keybinds can be found in the <path-to-game>\readme.html under CONTROLS.
Additional settings, like setting up joystick deadzones, can be found in the <path-to-game>\technical_faq.html.
Keyboard reference card
Joystick and cockpit reference card
Cutscenes and dialogues can be skipped with Space .


Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Speech, Music, Movie, and Effects.
Surround sound
Closed captions
Mute on focus lost
Alt-tabbing crashes the game in fullscreen mode.
Royalty free audio


Language UI Audio Sub Notes
Fan translation based on unofficial translation by Fargus Multimedia


Multiplayer types

Type Native Notes
LAN play
Online play
The official multiplayer service has been shut down.

Issues fixed

Check the official FAQ for more bug fixes.

Low frame rate in fullscreen mode on Windows 8 and later

Apply the low frame rate fix

Other information


Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Game runs with: "<path-to-game>\bin\release\loader.exe" -ac iwar2.icGame -dl 3


Middleware Notes
Input DirectInput
Cutscenes Bink Video

System requirements

Minimum Recommended
Operating system (OS) 95, 98, 2000, ME
Processor (CPU) Intel Pentium II 300 MHz
AMD K6-2 350 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 728 MB
Video card (GPU) Riva TNT 2 or better
16 MB of VRAM
DirectX 8.0 compatible
Other 4X CD-ROM


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/359630/ in addition to or instead of this directory. The app ID (359630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Verified by User:Stuttgart on 2021-11-16