Hyper Princess Pitch
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Remar Games | |
Engines | |
GameMaker | |
Release dates | |
Windows | December 1, 2011 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Pixel art |
Themes | Arctic |
Hyper Princess Pitch is a singleplayer top-down view action and shooter game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Version differences
- This game has two executable files, compiled in different versions of GameMaker. The GM7 version has less accurate sound and graphics handling, but is more likely to work well with modern operating systems.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\pitchsave.sav[Note 1] |
Save game data location
- This game does not save any data.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Upscaled 320x240 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Gameplay is capped at 40 fps normally and at 20 fps during boss explosions.[1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Only letter keys can be used. Pausing can't be bound. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Right analog stick can't be used. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, Voice, Music | |
Surround sound | ||
Subtitles | Only during cutscenes. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | GM7 version only. |
DirectDraw | 7 | GM5 version only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Parseus on 2020-10-26
- From the game's README file: "There's an in-game option to display the framerate (40 is normal, 20 during intentionally slowed boss explosions)."