This page is for the Definitive Edition. For the original game, see Grand Theft Auto: San Andreas.
Grand Theft Auto: San Andreas – The Definitive Edition
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Original |
Rockstar North |
Definitive Edition |
Grove Street Games LLC |
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Rockstar Games |
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Unreal Engine 4 |
Windows |
November 11, 2021 |
Metacritic |
49 |
Monetization |
One-time game purchase |
Microtransactions |
None |
Modes |
Singleplayer |
Pacing |
Real-time |
Perspectives |
Third-person |
Controls |
Direct control |
Genres |
Action, Open world, Gambling/casino |
Vehicles |
Automobile, Bicycle, Bus, Flight, Helicopter, Hovercraft, Motorcycle, Off-roading, Street racing, Tank, Train, Transport, Truck |
Art styles |
Realistic |
Themes |
Contemporary, North America |
Series |
Grand Theft Auto: The Trilogy – The Definitive Edition |
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Grand Theft Auto: San Andreas – The Definitive Edition is part of the Grand Theft Auto: Trilogy - The Definitive Edition, which comes with Grand Theft Auto III – The Definitive Edition and Grand Theft Auto: Vice City – The Definitive Edition bundled. It utilizes the Unreal Engine 4 engine.
The Definitive Edition release has new visuals with a brand new lighting system, AI upscaled textures, visual improvements and gameplay updates. Data miners found that it is based on mobile port of the original, which features numerous bugs, such as always fast pedaling for bicycles. Upon release the game received severe criticism for its visuals, grammatical errors in upscaled textures, poor performance and technical issues. The Definitive Edition lacks the custom soundtrack and photo gallery that were in the original version as well as the expired music tracks as no licenses were renewed.
The game was released exclusively on the Rockstar Games Launcher on November 11, 2021. More than a year later on January 19, 2023 the game was also made available on Steam. The original version released on the Rockstar Games Launcher featured an unencrypted archive allowing for mod support, though this was shortly thereafter changed to an encrypted archive. The game also received several updates correcting grammatical errors and fixing floating objects.
Availability
- All versions require Rockstar Games Launcher DRM.
- Can only be purchased in a bundle and cannot be bought individually.
Essential improvements
Skip intro videos
Delete or rename video files[1]
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- Go to
<path-to-game>\Gameface\Content\Movies\1080\
- Delete or rename
GTA_SA_RSTAR_STINGER_FINAL_1920x1080.mp4 and GTA_SA_CREDITS_FINAL_1920x1080.mp4 .
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Game data
Configuration file(s) location
Save game data location
- Uses Rockstar Game Launcher's savegame cloud sync function.[2]
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Control settings (Keyboard and Mouse)
Control settings (Gamepad)
Gameplay settings
[Note 2]
Keyboard and mouse bindings (On Foot)
Keyboard and mouse bindings (In Vehicle)
Gamepad layout (Modern, On Foot)
Gamepad layout (Modern, In Vehicle)
Gamepad layout (Modern, BMX)
Gamepad layout (Modern, Flight)
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Sliders for SFX, Music, and Dialogue. |
Surround sound |
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Plays up to 6.1.[6] |
Subtitles |
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Optional accessibility features, such as adjustable font sizes for subtitles and hint text, are available. |
Closed captions |
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Mute on focus lost |
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Referred to as "Pause On Focus Loss". Can be toggled on or off. |
Royalty free audio |
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The game uses licensed songs with no option to change to other songs |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Slovak |
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Fan - #1 |
Spanish |
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Latin American Spanish |
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Issues fixed
Camera gets stuck
If you perform a Stunt Jump, the camera switches to new angle. When the car lands, it can become stuck.
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Go to the Options > Graphics, scroll to Frame Rate, set it to 30, and return to the game. The camera should be fixed. You can undo the changes.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
v3.4.0.0 |
Audio |
XAudio |
v2.9 |
Mods
- Adds the ability to quick save anywhere by pressing F5.
- Replaces all of the textures in the game with accurate, hand-made recreations of the original ones in high resolution.
- Removes upscaling artifacts.
- More faithful to the original art than the vanilla Definitive Edition.
- Adds fog to the map to improve representation of the vastness of the game's world.
- Restores all the radio station musics that were previously removed
- Fixes the bug where subtitles wouldn't show
- Includes HRFT
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-6600K AMD FX-6300 |
Intel Core i7-2700K AMD Ryzen 5 2600 |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
45 GB | |
Video card (GPU) |
Nvidia GeForce GTX 760 AMD Radeon R9 280 2 GB (Nvidia), 3 GB (AMD) of VRAM
| Nvidia GeForce GTX 970 AMD Radeon RX 570 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- ↑ Targeting and Aim Assist Sensitivity options are only available when playing with a gamepad.
References
- ↑ Verified by User:Mastan on 2023-01-25
- ↑ Verified by User:Mrtnptrs on 2023-01-20
- Get prompted on first launch of the game by RGL if you want to use its cloud save functionality.
- ↑ Verified by User:MasterBlaster on 2021-12-05
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-11-17
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-11-17
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-11-17
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.