Goodbye Volcano High
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
KO_OP | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | August 29, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Menu-based |
Genres | Mini-games, Music/rhythm, Visual novel |
Art styles | Cartoon |
Themes | Contemporary, Fantasy, LGBTQ |
Goodbye Volcano High is a singleplayer third-person menu-based visual novel game developed and published by KO_OP.
The game was released on August 29, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | Goodbye Volcano High requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Goodbye Volcano High has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Goodbye Volcano High_Data\saves[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1310330/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Goodbye Volcano High_Data\saves[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1310330/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Pillarboxed to a 16:9 aspect ratio.[2] | ||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio. | ||
4K Ultra HD | [3] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | UI elements are updated at the monitor's refresh rate. Character animations are internally locked at 30 FPS. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | A keyboard is required to confirm and cancel options. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Referred to as "Left/Right Stick Sensitivity". A slider is available. Can be set in intervals of 0.1, from 0.5 to 2. |
|
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Requires Steam Input to be disabled. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, , Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Music, SFX, and Voiceover. Can be set in intervals of 0.1, from 0 to 1. An option to toggle voiceovers is also available. |
|
Surround sound | Stereo only.[4] | |
Subtitles | Optional accessibility features, such as multiple colors and opacity sliders for the backdrop and outlines of subtitles, are also available. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [5] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5 3.0GHz | |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | NVIDIA GeForce GTX 960 4 GB of VRAM DirectX 11 compatible | NVIDIA GeForce GTX 1650 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.18f1[1]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1310330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1310330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:MasterBlaster on 2023-08-31
- As indicated in the
Player.log
file.
- As indicated in the
- ↑ Verified by User:MasterBlaster on 2023-08-31
- Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.
- ↑ Verified by User:MasterBlaster on 2023-08-31
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2023-08-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:MasterBlaster on 2023-08-31
- As indicated by the
Rewired_DirectInput.dll
file found in the game'sPlugins
folder.
- As indicated by the