GRIS

From PCGamingWiki, the wiki about fixing PC games
GRIS
GRIS cover
Developers
Nomada Studio
Publishers
Devolver Digital
Engines
Unity 2017[Note 1]
Release dates
Windows December 13, 2018
macOS (OS X) December 13, 2018
Reception
Metacritic 84
OpenCritic 86
IGDB 80
Taxonomy
Modes Singleplayer
Pacing Real-time, Relaxed
Perspectives Side view
Controls Direct control
Genres Platform, Puzzle
Art styles Stylized
GRIS on IGDB
GRIS on MobyGames
GRIS on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\nomada studio\GRIS
%USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Config.gs
Microsoft Store
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/683320/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Persistent.gs
%USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Progress.gs
Microsoft Store %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\Save01\
macOS (OS X) $HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Persistent.gs
$HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Progress.gs
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/683320/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video[edit]

Video settings
Video settings
Resolution setting
Resolution setting
Fullscreen setting
Fullscreen setting

Graphics feature State Notes
Widescreen resolution
Multi-monitor
See the related WSGF thread for a manual solution or use the community tool.
Ultra-widescreen
See the related WSGF thread for a manual solution or use the community tool.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless fullscreen default.
To use exclusive fullscreen, use -window-mode exclusive launch parameter.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See SSAA
Vertical sync (Vsync)
Borderless fullscreen is used by default, so vertical sync is not optional.
60 FPS and 120+ FPS
High dynamic range display (HDR)

SSAA[edit]

Enable SSAA using Nvidia DSR[citation needed]
  1. Configure DSR in the Nvidia Control Panel.
  2. Use the launch option:
    -window-mode exclusive -screen-width [desired resolution] -screen-height [desired resolution]
  3. Replace [desired resolution] with the vertical and horizontal resolution you wish to use for SSAA.

Input[edit]

In-game key map settings.
In-game key map settings.
In-game Xbox layout.
In-game Xbox layout.
In-game DualShock layout.
In-game DualShock layout.

Keyboard and mouse State Notes
Remapping
Controls for special abilities only appear in the settings once the player can use them. One key per action.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See controller ignored.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Color changing depending by game progress.
Connection modes Wired, Wireless adapter
V1 and V2 tested. Bluetooth non-functional.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Controller button prompts will always appear if a controller is connected.

Audio[edit]

Audio feature State Notes
Separate volume controls
Master only.
Surround sound
7.1, although most of the game audio is outputted solely from the left and right front speakers.
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Japanese
Korean
Polish
Portuguese
Russian
Spanish

VR support[edit]

3D modes Native Notes
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues unresolved[edit]

Controller ignored[edit]

Game doesn't react to controller.
Some users had success with setting Steam input per-game to forced on[2] - Right click on the game in your Steam library, choose properties and in general tab set Steam input per-game to forced on.

Issues fixed[edit]

Stuttery camera panning[edit]

Camera panning can stutter, especially with multimonitor setups with missmatching refresh rates.[3]
Use exclusive fullscreen mode
  1. Use -window-mode exclusive launch parameter.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware[edit]

Middleware Notes
Audio Wwise
Input Rewired

System requirements[edit]

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo E6750 2.66 GHz
AMD Athlon 64 X2 Dual Core 5000+ 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GT 430
AMD Radeon HD 5570
1 GB of VRAM
A 64-bit operating system is required.
macOS (OS X)
Minimum
Operating system (OS) 10.11
Processor (CPU) Intel Core i5-4570 3.2 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GT 755M

Notes

  1. Unity engine build: 2017.4.10f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/683320/ in addition to or instead of this directory. The app ID (683320) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References