Far Cry 3 - Blood Dragon

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Far Cry 3 - Blood Dragon
Far Cry 3 - Blood Dragon cover
Ubisoft Montreal
Dunia 2
Release dates
Windows May 1, 2013
Metacritic 81
Themes Cyberpunk
Far Cry 3 - Blood Dragon on IGDB
Far Cry 3 - Blood Dragon on MobyGames
Far Cry 3 - Blood Dragon on Wikipedia
Far Cry
Far Cry 2004
Far Cry 2 2008
Far Cry 3 2012
Far Cry 3 - Blood Dragon 2013
Far Cry 4 2014
Far Cry Primal 2016
Far Cry 5 2018
Far Cry New Dawn 2019
Far Cry 6 TBA
Blood Dragon
Far Cry 3 - Blood Dragon 2013
Trials of the Blood Dragon 2016

Key points

Game should be installed in a non-Storage Space drive in Windows to avoid crashing.
Saving progress is not possible until you have completed the first mission (about one hour of play time).
Most fixes and settings for Far Cry 3 should also work with Blood Dragon.

General information

Ubisoft Forums
Far Cry Wiki
Steam Community Discussions


Source DRM Notes Keys OS
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Epic Games Store
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Green Man Gaming
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Humble Store
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Can be run without the Steam client by passing the -uplay_steam_mode command line argument to the main executable.[1]
Ubisoft Store
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Included with Ubisoft+.
All versions require Ubisoft Connect DRM.

Essential improvements[edit]

Skip intro videos[edit]

Use the -skipintro command line argument[2]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Far Cry 3 Blood Dragon\GamerProfile.xml
%LOCALAPPDATA%\My Games\Far Cry 3 Blood Dragon\InputUserActionMap.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/233270/pfx/[Note 1]

Save game data location[edit]

System Location
Ubisoft Connect <Ubisoft-Connect-folder>\savegames\<user-id>\205\
Steam %PROGRAMDATA%\Orbit\205\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/233270/pfx/[Note 1]

Save game cloud syncing[edit]


In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Load screens are pillarboxed.
4K Ultra HD
Field of view (FOV)
Between 55° and 110°; use Flawless Widescreen for higher settings.
Set with "window mode" in-game.
Borderless fullscreen windowed
Set with "window mode" in-game.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Changeable MSAA from 0 to 8x, Post FX handles FXAA.
Because the way MSAA is implemented it may leave some aliasing when used with SSAO.[3]
SGSSAA can be utilized by enhancing the in-game MSAA, under Nvidia Inspector, without the need of anti-aliasing compatibility bits in DX11. In DX9 you can get higher quality SGSSAA with 0x004010C1[4].
Vertical sync (Vsync)
60 FPS and 120+ FPS

Frame rate limit[edit]

Use the -RenderProfile_MaxFPS X command line argument where X is the preferred max FPS[citation needed]


This is the best method to eliminate microstuttering - especially with the DX11 executable.[citation needed]
This method is better than adding the command in GamerProfile.xml because you won't have to set the properties to 'read only', so you can change this parameter without having to lock graphics settings or gameplay settings.

Widescreen resolution[edit]

Custom/unlisted resolutions can be set manually in GamerProfile.xml.
Edit GamerProfile.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GamerProfile.ini.
  3. Change ResolutionX= and ResolutionY= to the desired resolution.


Changing graphical settings in-game will reset ResolutionX= and ResolutionY= to 800x600.

Disable ambient occlusion[edit]

Ambient occlusion can't be disabled completely through the in-game settings when playing in DirectX 11, only switched to various techniques available (SSAO, HBAO, HDAO).
Edit GamerProfile.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GamerProfile.ini.
  3. Change SSAOLevel="1" to SSAOLevel="0"


This change is reversed whenever you change graphical settings in-game.

Disable scan lines[edit]

Removing the scan lines introduces other bugs such as low health not affecting HUD.
Edit DLL files yourself[5][6]
  1. Go to <path-to-game>\bin.
  2. Open FC3.dll and FC3_d3d11.dll with a hex editor such as HxD.
  3. Search for COverlayTrack in both files and change their corresponding hex values to zeroes.
  4. Save your changes.
Download modified library files[citation needed]
  1. Download this package.
  2. Extract the content in the package to <path-to-game>\bin.

Disable Parallax Occlusion Mapping on Dirt Roads[edit]

Edit GamerProfile.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GamerProfile.ini.
  3. After </CustomQuality> but before </RenderProfile> add the following lines <Terrain> <quality id="high"> <Shaders> <shader name="Road" add="" remove="PARALLAX,PARALLAX_OCCLUSION" /> </Shaders> </quality> </Terrain>
  4. Save and set "read-only" in windows. If you wish to revert this change. Simply delete the two quotations after Add= and copy paste "PARALLAX,PARALLAX_OCCLUSION"(Including quotations) in it's place. And then place two quotation marks after remove= where Parallax previously was[7]

Improve Draw Distances[edit]

Grab Mod Tools[citation needed]
  1. Download Mod Tools here
  2. Get the latest version and extract them to anywhere you'd like. Remember where.
Extract "Common.dat"[citation needed]
  1. Download the modded "defaultrenderconfig.xml"s here
  2. Extract it to anywhere you like. Remember where.
  3. Go to <path-to-game>\data_win32
  4. Extract common.dat by dragging it on to Gibbed.Dunia2.Unpack.exe
  5. Make a backup of defaultrenderconfig.xml in <path-to-game>\data_win32\common\engine\settings
  6. Change the file name of the selected version from the download link above to just defaultrenderconfig.xml and place it in the folder above.
  7. Rename the default common.dat and common.fat to something else to preserve it after extracting and leave it where it is.
  8. Now take the extracted common folder with the replaced defaultrenderconfig.xml and drag it on to Gibbed.Dunia2.Pack.exe. This will create a new common.dat and common.fat in the \data_win32 folder
  9. In your GamerProfile.xml file in \My Games\Far Cry 3 Blood Dragon\ folder make sure in your <RenderProfile> section that you are NOT adding or modifying anything except <CustomQuality> or <Post> otherwise some stuff will not work.
  10. If you are interested in removing Parallax from roads, this mod includes this within it! If you wish to disable it. Follow the instructions above in that post to revert it but instead of doing it in your GamerProfile.xml you can go to the <Terrain> section in defaultrenderconfig.xml that you are replacing instead.


In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.
In-game gamepad layout settings.
In-game gamepad layout settings.

Keyboard and mouse State Notes
Enter and scroll wheel cannot be bound to commands. See Manually bind enter key to an action and Manually bind mousewheel to weapon switching.
Mouse acceleration
Positive acceleration can be switched off, see section below if you are experiencing negative mouse acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Can only switch between pre-set layouts.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
For fan made DualShock button prompts, use the PS3 DualShock button graphics mod
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Manually bind enter key to an action[edit]

Edit InputUserActionMap.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open InputUserActionMap.ini.
  3. Locate and replace, or append the following code:
<ActionMap name="common_use_remap">
   <MassRename MergeKey="remap">
      <Rename hexInput="0x646CA0E7:0xA79E3F0F" hexToInput="0x646CA0E7:0xEFDA7A5A" />

Manually bind mousewheel to weapon switching[edit]

Edit InputUserActionMap.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open InputUserActionMap.xml.
  3. Locate and replace, or append the following code:
<ActionMap name="common_weapons_remap">
   <MassRename MergeKey="remap">
      <Rename hexInput="0xAF35B6ED:0x4EAE8D2B" hexToInput="0x646CA0E7:0x97DDB3F8" />
      <Rename hexInput="0xAF35B6ED:0x910B297C" hexToInput="0x646CA0E7:0x8A6AA39C" />

Toggle aiming down sights (ADS) for weapons[edit]

Edit GamerProfile.xml to add IronsightToggleMode[citation needed]
  1. Go to the configuration file(s) location.
  2. Open GamerProfile.ini.
  3. Change the value of IronsightToggleMode to 1.
  4. Save your changes.


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 5.1 output.[8]
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Fan translation

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See FarCry3: Blood Dragon (DX9 only) - 3D Vision fix for better support.
TriDef 3D
G3D, DirectVR
Officially supported game, see official vorpx game list.

Issues unresolved[edit]

Cutscenes extremely laggy[edit]

Many users are reporting in game cutscenes are very slow, often causing the audio to go out of sync.
Disable Anti Aliasing[citation needed]
Set the post processing setting to "low"[citation needed]
Download the latest Nvidia drivers[citation needed]
  • Installing the latest Nvidia drivers may correct this problem for Nvidia users.

Issues fixed[edit]

Fails to save progress[edit]

In the LOAD menu, all but the first autosave are displayed as "LOCKED". The first autosave is the one created during the first run, at the very start of the game.
Progress can't be saved until the tutorial mission is completed[citation needed]
  • The game does not allow you to save your progress until the entirety of the first mission has been completed.
  • In order to save your progress, you need to play up to the point where you have freed the first garrison, just after you first encounter the blood dragons. This is approximately one hour of play time.
  • After you have freed the garrison the save option will become usable in the menu.

Negative mouse acceleration[edit]

Negative mouse acceleration prevents fast mouse movements.
Negative mouse acceleration fix[citation needed]
  1. Download the latest version of the Far Cry 3 Mod tools.
  2. Extract the files anywhere.
  3. Go into <path-to-game>\data_win32.
  4. Right click on Common.fat and select Open with.
  5. Select browse, then go into the bin folder you just extracted and select Gibbed.Dunia2.Unpack.EXE.
  6. Wait for it to extract Common.fat, then open the newly created Common_Unpack\actionmaps.
  7. Open Inputactionmapcommon.xml with a text editor.
  8. Find and replace all instances of maxOutput="10" with maxOutput="100".
  9. Save the file.
  10. Go back to Data_win32 folder.
  11. Now open another window and head over to the bin folder.
  12. Drag the common_Unpack folder and place it onto Gibbed.Dunia2.Pack.EXE
  13. Delete or rename Common.fat and Common.dat
  14. Rename Common_Unpack.fat and Common_Unpack.dat to Common.fat and Common.dat respectively.

Video artifacts[edit]

Video artifacting occurring in game.
Video artifacting occurring in game.
Update your graphics card drivers[citation needed]

No voice acting[edit]

No voice acting fix[citation needed]
  • Change your speaker settings from 5.1 to stereo.
  1. Right click the volume icon on your Windows taskbar (if it isn't visible just click on show hidden icons to make it appear).
  2. Select playback devices.
  3. Select the speakers you are currently using, (Should be the first one listed) then select Configure.
  4. Select stereo as your audio channel, then finish the configuration setup.

Game Crashes Randomly[edit]

Disable the Steam overlay[citation needed]
  1. Right click the game icon on Steam and select properties.
  2. Uncheck the Enable Steam Community In-Game box.

Game crashes on Windows 10[edit]

The game tends to crash after about 20 minutes of playing on Windows 10 devices.
Disable TabletInputService in Task Manager[citation needed]
  1. Press Ctrl+ Shift+Esc to open the Task Manager.
  2. Click on Services.
  3. Find TabletInputService (Touch Keyboard and Handwriting Panel Service).
  4. Stop the service.

Game soft-locks on boot/opening loading screen (Nvidia GeForce Experience users only)[edit]

The game does not load the main menu if the user has the Nvidia in-game overlay enabled
Disable Nvidia in-game overlay in Nvidia GeForce Experience[citation needed]
  1. Open Nvidia GeForce Experience.
  2. Click on the "Gear" icon on the top right to access the Settings menu.
  3. Turn off Nvidia in-game overlay
  4. Run the game

Crash when installed in a Windows 8 Storage Space[edit]

The Game will refuse to run when installed on a drive which is managed by a Windows 8/8.1 Storage Space.
Installing the Game on a drive that is not a Storage Space will fix this issue[citation needed]

Other information[edit]


Technical specs Supported Notes
Direct3D 9, 11
Shader Model support 3, 5
Executable 32-bit 64-bit Notes


Middleware Notes
Physics Havok
Audio Dolby Digital, Speex
Interface Flash
Cutscenes Bink Video

System requirements[edit]

Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) AMD Athlon 64 X2 6000+ 3.00 GHz
Intel Core 2 Duo E6700 2.66 GHz
System memory (RAM) 2 GB (XP)
4 GB (all others)
Hard disk drive (HDD) 3 GB
Video card (GPU) AMD Radeon HD 2900 series
Nvidia GeForce 8800 series
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/233270/ in addition to or instead of this directory. The app ID (233270) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.