Enemy Engaged: Apache vs Havoc
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Developers | |
---|---|
Razorworks | |
Publishers | |
Retail | Empire Interactive |
Digital | Strategy First |
Release dates | |
Windows | October 18, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Simulation, Vehicle combat |
Vehicles | Helicopter |
Series | Enemy Engaged |
Enemy Engaged | |
---|---|
Enemy Engaged: Apache vs Havoc | 1998 |
Enemy Engaged: Comanche vs Hokum | 1999 |
Enemy Engaged 2 | 2007 |
Key points
- Content from this game can be imported into an install of its sequel, Enemy Engaged: Comanche vs Hokum, adding the two helicopters and three scenarios into the sequel's update game engine. This can further be combined with community-made mods (such as those found at EECH allMods) to update the game and add new features and content.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Oversized DRM (lead-out area shortened and used for data, to prevent most contemporary CD-RW drives from copying the method) | |||
GOG.com | ||||
ZOOM Platform |
Essential improvements
Patches
- Patch 1.1e fixes various issues. Digital versions are already patched.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use dgVoodoo2. Otherwise, press Control+F4 to change resolutions. Note: the cockpit image and HUD remain at 640x480, and will shrink in relative size when the game's rendering resolution is increased. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Joysticks, Pedals, etc. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music, Speech, Co-pilot speech. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Issues unresolved
"Unable to create Zbuffer surface: DDERR_NOZBUFFERHW" Error"
- This is likely caused by a PowerVR card in your computer. These cards are not supported and there is currently no fix.
Issues fixed
Low frame-rate and incorrect resolution
Use dgVoodoo2[1] |
---|
|
Rainbow coloring
- See the DirectDraw troubleshooting page for details on fixing this issue
Problem with Riva128 chipsets
- Riva128 chipsets can cause graphical artifacts, use this fix if you believe you're having graphical artifact problems.
/3dce command line option[citation needed] |
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|
Invisible pylons and power lines
- 3Dfx chipsets, notably the Voodoo2, cannot render lines in newer versions. Reverting to version 2.5 of your graphics drivers will correct this problem.
Other information
Console commands
Parameter | Description |
---|---|
/3dce | "3D clean edge" - Cleans up the graphical artifact |
/3dreset | "3D reset" - Sets the default screen resolution to 640x480. This may be required if the game crashed whilst attempting to use an unsupported display resolution. |
/cbar:[value] | "city block approximation range" - Sets the distance (in meters) at which city buildings approximate. The default value is 500 metres (/cbar:500). On faster PCs you can increase this value to reduce the 'pop-up'effect. |
/cg | "clean graphics" - Re-installs the graphics files from the CD. |
/dcdz:[value] | "dynamics cyclic dead zone" - Sets the joystick dead zone as a percentage. The default value is 0 (/dcdz:0). |
/ns | "no sound" - Disables sound if the program has problems with your sound card. |
/cdrs:[value] | "comms data record size" - Sets the initial estimate for the maximum size of the campaign data (in bytes). If the value is too low the program will be slower connecting, too large will waste memory. The default value is 200000 (/cdrs:200000). |
/cist:[value] | "comms initial sleep time" - Sets the length of time (in milliseconds) the program will wait before sending packets. This is to allow DirectPlay to establish a stable connection and may vary with proprietary service providers. The default value is 500 (/cist:500). |
/cpt:[value] | "comms packet timer" - Sets the length of time (in seconds) the program will wait for a packet before re-requesting it. The default value is 5 seconds (/cpt:5). |
/crls:[value] | "comms re-send list size" - Sets the number of packets kept in the history buffer. This is required for re-sending lost or corrupt packets. The default value is 1000 (/crls:1000). Increasing this value may improve reliability but requires more memory. |
/crl:[value] | "comms re-request limit" - Sets the number of times a missing packet will be re-requested. The default value is 10 (/crl:10). |
/crto:[value] | "comms re-send timeout" - Sets the length of time (in seconds) the program will wait for a re-requested packet before asking for it again. The default value is 1 second (/crto:1). This value may vary with service providers. |
/mur:[value] | "maximum update rate" - Sets the maximum update rate (in iterations per second) for the communication system. This is independent to the visual frame rate but will never exceed it. This may be used to limit the amount of packets sent and help avoid 'swamping' a connection. The default values vary according to the connection method:
IPX : 15 (/mur:15) Serial : 15 (/mur:15) Modem : 5 (/mur:5) TCP/IP : 5 (/mur:5) |
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | 166 MHz | 200 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 211 MB | |
Video card (GPU) | 4 MB VRAM DirectX 7 compatible | 8 MB VRAM DirectX 9 compatible |