Dune II: The Building of a Dynasty

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Dune II: The Building of a Dynasty
Dune II: The Building of a Dynasty cover
Developers
Westwood Studios
Publishers
Virgin Interactive
Release dates
DOS November 30, 1992
Dune II: The Building of a Dynasty guide on StrategyWiki
Dune II: The Building of a Dynasty on MobyGames
Dune II: The Building of a Dynasty on Wikipedia
Dune
Dune 1992
Dune II: The Building of a Dynasty 1992
Dune 2000 1998
Emperor: Battle for Dune 2001
Frank Herbert's Dune 2001

Key points

Released as Dune II: Battle for Arrakis in Europe.

General information

Dune Wiki - The Duniverse
Dune2K.com - A major Dune fansite with an active community

Availability[edit]

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
Manual-based copy protection
DOS
Although a Dune II "demo" is available it is not actively playable; the executable more or less plays the missions out it's self without your intervention much like a pre-release demonstration video.

Version differences[edit]

The European version has a different title screen subtitle with its EU name and lacks the into voice over. These are minor aesthetic changes and can be changed back with this unofficial patch. Another similar patch that preserves the European title screen can be found here. Yet another minor graphical difference is that the pause menu is not centered in the EU version; a hack to fix it can be found here. The European version also has additional languages. There are also some minor version specific bugs for each though these are ironed out by the 107 patch fix below.

Essential improvements[edit]

Patches[edit]

1.07 patch[edit]

Download link
Official patch which corrects issues with the Starport building. The European versions come pre-updated, making this unnecessary for it.

Sound fix[edit]

Download link
Official patch which enables the use of multiple sound devices simultaneously (i.e. MT-32 music with SoundBlaster digital and FM audio). A separate version for the European release can be found here.

1.07 patch fix[edit]

Download link
Changelog
Unofficial patch which corrects issues introduced and unfixed by the 1.07 patch. Includes the sound fix above, though still requires patch 1.07 to be applied first.

Gravis Drivers[edit]

Thread & download link
Unofficial patch that adds support for the Gravis Ultrasound to Dune II. Note that there are two versions of this driver available, one for real machines and another for DOSBox. Select the correct version for your setup.

Miscellaneous[edit]

EMCPatch adds some game improvements: buildings no longer decay for no reason, carryalls always bring repaired units from the repair facility back where they picked them up (you no longer need to surround the repair facility with walls for this), and missile turrets get always out-ranged by rocket launchers (previously, they had to be positioned at certain angles to get out of turrets' range). It requires WWPak to install, a version for SuperDune (and derivatives) can be found here.
REP-HI-FIX adds missing animation frames to the repair facility and Hi-Tech factory. Like the fix above it requires WWPak to install. A separate version with a faster heavy factory "production ended" animation can be found here.
Dune2Retro is a mod of the unpatched version of the game that adds fixes for the glitches but keeps the original balancing and other gameplay features. Also includes SuperDune2 (See below in fangames for details).

Dune II Mouse Helper[edit]

Enables more modern mouse controls: ordering units with the right mouse button, scrolling with the mouse wheel and building and placing structures with the middle mouse button.
Requires the original DOS game running in DOSBox under Windows.

Source ports[edit]

Full-featured ports which enable playing the game on modern systems (Windows/Linux). Support high-resolutions and widescreen. Employ modern interface with zooming, contemporary RTS controls and build queueing.
Include numerous bug fixes and optional gameplay enhancements.
Require original game assets (*.pak)
Name Notes Renderer
Dune Legacy In active development, supports 64-bit and Mac OS X. Includes an optional upscaler to smooth out graphics. Introduces multiple difficulty levels for campaign mode and bot AIs for MP. Supports LAN and internet multiplayer with record/replay. Includes a map and scenario editor. Direct3D
Dune Dynasty Offers borderless fullscreen and proper MIDI support with custom SoundFonts for music playback. Contains a jukebox and cutscene viewer. Includes a random map generator for local "skirmish" mode. Direct3D, OpenGL

More detailed lists of unfinished ports, as well as fan-made campaigns, can be found at: Dune II fangames, Custom maps and Dune II clones and remakes

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS <path-to-game>\*.cfg
Stored in hex values, Not human readable.

Save game data location[edit]

System Location
DOS <path-to-game>\_SAVE???.DAT

Video[edit]

General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
120+ FPS

Input[edit]

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).

Audio[edit]

Audio feature State Notes
Separate volume controls
Music and Sound Effects/Speech; toggle only
Surround sound
Subtitles
All dialog is text-based. In-game notifications are either displayed text or audio.
Closed captions
Major notifications have displayed text when audio can't be played.
Mute on focus lost

Localizations

Changing the active language requires you to re-run the entire setup precess through the setup.exe. If you find this annoying you can use the setuplan.exe which is a slimmed down setup program meant only for switching the active language.
Language UI Audio Sub Notes
English
French
European version only.
German
European version only.
Spanish
Found in rare European versions only. Replaces German language in typical EU release.
Italian
Found in rare European versions only. Replaces French language in typical EU release.
Russian
Only available in Russian retail release. There are no official patches for this version leaving it at version 1. Unofficial patches to port newer patches can be found here.

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
6 Use Dune Legacy
Online play
6 Use Dune Legacy

Issues unresolved[edit]

There are numerous bugs that remain in the game that haven't been addressed by any patches, official or unofficial. A good source list is available in this PDF. An experimental compilation of hex fixes are available here (sign in required to download document).

Issues fixed[edit]

Windows sound crash[edit]

Although Dune can run on older versions of Windows (without restarting in MS-DOS mode), sound corruption usually occurs followed by an eventual crash. This is due to some of the sound files being damaged and causing memory leaks.

Replace the sound files[1]

Download this and replace the files.

Other information[edit]

API[edit]

Technical specs Supported Notes
DOS video modes MCGA, VGA

System requirements[edit]

DOS
Minimum
Operating system (OS) 3.3
Processor (CPU) Intel 80286
System memory (RAM) 640 KB
2 MB for digitized sound
Hard disk drive (HDD) 10 MB
Video card (GPU) VGA

References