DuckTales: Remastered
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
WayForward Technologies | |
Publishers | |
Capcom | |
Engines | |
WF Engine | |
Release dates | |
Windows | August 13, 2013 |
Reception | |
Metacritic | 66 |
OpenCritic | 73 |
IGDB | 75 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Contemporary |
Series | DuckTales |
DuckTales | |
---|---|
Subseries of Donald Duck | |
Subseries of Disney Channel | |
DuckTales: The Quest for Gold | 1990 |
DuckTales: Remastered | 2013 |
The Disney Afternoon Collection | 2017 |
Key points
- An HD remake of DuckTales originally released for the NES in 1989. The original game however has been re-released as part of the The Disney Afternoon Collection.
- Game breaking freeze can occur in the ending of the game for Nvidia users. See Dracula Duck boss fight freeze for workaround.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming (unavailable) | ||||
Steam | Requires its steam_api.dll , but the game can be played without Steam.[2] |
|||
Microsoft Store (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data\engine.ini[Note 1] |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/237630/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Wayforward Technologies\DuckTales\ |
Microsoft Store | |
Steam | <Steam-folder>\userdata\<user-id>\237630\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/237630/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Image quality comparison to show how in-game resolution and desktop resolution affects the image. Click the image for details.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Pillarboxed. | ||
Ultra-widescreen | Anamorphic 16:9. Use the community patcher to remove the pillarboxing. | ||
4K Ultra HD | Game is first scaled from 1920x1080 to the in-game resolution using bilinear filtering (resulting in softer image), then using nearest neighbor to fill the desktop resolution (resulting in scaling artifacts). See the comparison image info for more details. | ||
Field of view (FOV) | Use the PCGW community FOV changer. | ||
Windowed | Toggle with Alt+↵ Enter, freely resizeable. For precise resolution, from configuration file change fakeFullScreen=0 into 1 , then width= and height= to desired values. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | On/off toggle. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | One key per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Microsoft Store version only. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Digital movement only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No volume sliders present. | |
Surround sound | Stereo only, Unlike Dolby Digital on Xbox 360. | |
Subtitles | Always on for cutscenes. No in-game subtitles. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Fan - #1 | |||
French | ||||
German | ||||
Hungarian | Fan translation at Magyarítások Portál | |||
Italian | ||||
Polish | Download. | |||
Brazilian Portuguese | ||||
Russian | Fan translation by «ENPY Studio» | |||
Spanish | ||||
Latin American Spanish | Fan translation by «ElNJoel» |
Issues unresolved
Dracula Duck boss fight freeze
- The game can freeze after defeating this particular boss. Only known workarounds is to either quickly open game menu and skip the cinematic, or go to nVidia Control Panel and set the game to run with integrated graphics instead.
No exclusive fullscreen option
- Exclusive fullscreen is unavailable for this game.
Issues fixed
Game launches on secondary monitor
Edit engine.ini[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 9Ex | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex | |
Interface | Scaleform |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 2.4 GHz | Intel Core 2 Duo AMD Athlon 64 X2 |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 9600 GT ATI Radeon HD 3870 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 200 series ATI Radeon HD 5000 series |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/237630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (237630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Fighting Dracula crashes the game - every time :: DuckTales Remastered General Discussions - last accessed on 2016-4-23
- ↑ Verified by User:AmethystViper on 2020-03-06
- Tested on a copy prior to its August 11, 2019 removal with the original installation files.
- ↑ Did we pay to beta test or something?!?! :: DuckTales Remastered General Discussions - last accessed on May 2023