Disgaea 4 Complete+
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Developers | |
---|---|
Nippon Ichi Software | |
Publishers | |
NIS America | |
Release dates | |
Windows | September 10, 2020 |
Taxonomy | |
Microtransactions | Boost, Infinite spend |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Isometric |
Genres | JRPG, Strategy |
Art styles | Anime |
Series | Disgaea |
Disgaea | |
---|---|
Disgaea PC | 2016 |
Disgaea 2 PC | 2017 |
Disgaea 5 Complete | 2018 |
Disgaea 4 Complete+ | 2020 |
Disgaea 4 Complete+ is a singleplayer isometric JRPG and strategy game in the Disgaea series.
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %APPDATA%\Nippon Ichi Software, Inc\Disgaea 4 Complete+\<user-id>\config.ini %APPDATA%\Nippon Ichi Software, Inc\Disgaea 4 Complete+\<user-id>\keysettings.bin |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1233880/pfx/[Note 1] |
Save game data location[edit]
System | Location |
---|---|
Steam | %APPDATA%\Nippon Ichi Software, Inc\Disgaea 4 Complete+\<user-id>\SaveData\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1233880/pfx/[Note 1] |
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video[edit]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | On/Off Toggle. | ||
Vertical sync (Vsync) | |||
60 FPS | Capped at 61-62FPS.[1] | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse bindings cannot be changed.[2] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM, "SE", "Event", "Voice" | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Japanese | ||||
Korean | ||||
Simplified Chinese | ||||
Traditional Chinese |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11[3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware[edit]
- No middleware information; you can edit this page to add it.
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-2100 | Intel Core i5-6500 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 560 Ti | Nvidia GeForce GTX 750 Ti |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1233880/
in addition to or instead of this directory. The app ID (1233880) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:KingKrouch on 2020-09-11
- Checked with RivaTuner. During the testing, framepacing and stuttering issues were also noticeable, despite hitting the framerate target consistently.
- ↑ Verified by User:KingKrouch on 2020-09-11
- Checked control settings for the option to change mouse bindings.
- ↑ Verified by User:KingKrouch on 2020-09-11
- Checked graphics API being used using RivaTuner's overlay.