Deep Fighter
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Criterion Games[1] | |
Publishers | |
Ubisoft[2] | |
Engines | |
RenderWare[1] | |
Release dates | |
Windows | September 20, 2000 |
Reception | |
Metacritic | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Simulation |
Vehicles | Naval/watercraft |
Art styles | Realistic |
Deep Fighter is a singleplayer first-person and third-person simulation game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Demo
- A demo is available.
Essential improvements
Skip intro videos
Delete or rename video files |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse acceleration and smoothing present. Can't be turned off ingame. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Y-Axis is inverted already by default. Can't be changed ingame. | |
Controller | ||
Controller support | ||
Full controller support | Can't fully remap controls to analog sticks or directional buttons. Camera movement is automatically assigned to left analog stick when choosing "Joystick" option in Pitch/Rotate in Control Settings. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Y-Axis is inverted already by default. Can't be changed ingame. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Speech. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |