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Deep Fighter

From PCGamingWiki, the wiki about fixing PC games
Deep Fighter
Deep Fighter cover
Developers
Criterion Games[1]
Publishers
Ubisoft[2]
Engines
RenderWare[1]
Release dates
Windows September 20, 2000
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Simulation
Vehicles Naval/watercraft
Art styles Realistic
Deep Fighter on HowLongToBeat
Deep Fighter on IGDB
Deep Fighter on MobyGames
Deep Fighter on Wikipedia

Deep Fighter is a singleplayer first-person and third-person simulation game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Demo

A demo is available.

Essential improvements

Skip intro videos

Delete or rename video files
  1. Go to <path-to-game>\anims\.
  2. Delete or rename criterio.bik, PADI.bik, rendware.bik and ubisoft.bik.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse acceleration and smoothing present. Can't be turned off ingame.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Y-Axis is inverted already by default. Can't be changed ingame.
Controller
Controller support
Full controller support
Can't fully remap controls to analog sticks or directional buttons. Camera movement is automatically assigned to left analog stick when choosing "Joystick" option in Pitch/Rotate in Control Settings.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Y-Axis is inverted already by default. Can't be changed ingame.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
SFX, Music, Speech.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


References