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Controller:Logitech Speed Force

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Logitech Speed Force
Logitech Speed Force cover
XInput support
Connection method
Wired adapter
Predecessor
Logitech Driving Force
Successor
Logitech Speed Force Wireless

The Logitech Speed Force is a racing wheel released by Logitech on October 24, 2002.[1]

Based on the Driving Force, it was built specifically for the GameCube. Other features includes the 180-degree of steering angle, single-motor-gear-driven force feedback, and built-in table clamp. It lacked the foot pedals, but has a port of it, and a separate pedal set can be purchased (See Expansions).

Unlike most Logitech racing wheels, the Speed Force has a GameCube controller port, so it requires a third-party adapter to be able to connect to the PC. Furthermore, there is no official driver for the wheel, meaning that features like force feedback will not work on PC. It is mostly treated as a generic DirectInput controller.

General Information

Speed Force (Archived)

Inputs (with the optional Speed Force Accessory Pack)

  • 1 × 2-axis steering wheel with 180-degree lock-to-lock
  • 2 × wheel-mounted paddle shifters on the wheel: 𝐋, 𝐑
  • 4 × digital directional buttons (d-pad) on the wheel: , , ,
  • 4 × digital face buttons on the wheel: 𝐀, 𝐁, 𝐗, 𝐘, 𝐙
  • 1 × digital functional button on the wheel: sᴛᴀʀᴛ
  • 2 × analog foot pedals on the pedals: ʙʀᴀᴋᴇ, ᴀᴄᴄᴇʟ

Use with PC platforms

Force feedback is not supported on PC.

Windows

XInput wrapping

Being a DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.

Steam

The wheel is not natively supported, so it requires manual binding in Steam to be able to work as a XInput device.
Speed Force Accessory Pack
Speed Force Accessory Pack

Hardware

Expansions

Logitech Speed Force Accessory Pack

An accessory pack that contains a lap attachment and a 2-pedal pedal set.
Separate purchase.

Support in games

Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.


References

  1. Press release on Logitech (Archived) - last accessed on May 2023