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Controller:HORI Fighting Commander (Generation 1)

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HORI Fighting Commander (Generation 1)
HORI Fighting Commander (Generation 1) cover
XInput support
Connection method
Wired Adapter
Successor
HORI Fighting Commander (Geneartion 2)
HORI Fighting Commander 2-Way
HORI Wireless Fighting Commander

The first generation of the HORI Fighting Commander are a series of game controller released by Hori since December 11, 1992.

Unlike previous Hori game controllers for Super Famicon/SNES which only has 4 face buttons and 2 shoulder buttons, the Fighting Commander has 6 face buttons by relocating the shoulder buttons to the face. Just like the Super Hori Commander, it has 6 turbo setting slider switches for each face buttons. It is notable to be the first Hori product to carry the Fighting Commander naming which carries over to this day, with the latest being the Fighting Commander OCTA.

In addition to regular black color model and the gold-plated model made for the Super Famicom/SNES, a model made specifically for the PC Engine/TurboGrafx-16, the Fighting Commander PC, was released on June 12, 1993. The Fighting Commander has a Wii-compatible wireless model in a form of the Wireless Fighting Commander, released on October 5, 2017 to commemorates 50th years of the Hori company.

Due to made specifically for the two aforementioned consoles, all first-generation Fighting Commander models requires a third-party adapter to be able to use on PC (See Adapters), and even then, they will acts as DirectInput devices, requiring the use of a third-party wrapper to play games that only support the XInput API.

SNES version inputs

  • 4 × digital directional buttons (d-pad): , , ,
  • 6 × digital face buttons: 𝐀, 𝐁, 𝐗, 𝗬, 𝐋, 𝐑
  • 2 × digital functional buttons: sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ
  • 6 × 3-step slider toggle switches for turbo function for each buttons: ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 6
  • 1 × 3-step slider toggle switch: ꜱʟᴏᴡ ᴏꜰꜰ-1-2

TurboGrafx-16 version inputs

  • 4 × digital directional buttons (d-pad): , , ,
  • 6 × digital face buttons: ɪ, ɪɪ, ɪɪɪ, ɪᴠ, , ᴠɪ
  • 2 × digital functional buttons: ʀᴜɴ, sᴇʟᴇᴄᴛ
  • 6 × 3-step slider toggle switches for turbo function for each buttons: ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 5
  • 1 × 3-step slider toggle switch: ꜱʟᴏᴡ ᴏꜰꜰ-1-2

Controller variations

The Fighting Commander PC.
The Fighting Commander PC.
The Fighting Commander for Super Famicom is a SNES-compatible model. It was available in black and gold-plated color varieties.
The Fighting Commander PC is a TurboGrafx-16-compatible model.

Use with PC platforms

Windows

Supported features reWASD Steam Gamepad Phoenix
Virtual Xbox controller emulation [N 1]
Virtual Nintendo controller emulation [N 2]
Multiple controllers
Keyboard & Mouse input emulation
Virtual DualShock emulation [N 3]
Retro DInput/WinMM compatibility
  1. Allows using controller as Xbox 360 and Xbox One virtual controllers.
  2. Allows using controller as virtual Switch Pro Controller.
  3. Allows using controller as DualShock 3 and DualShock 4 virtual controllers.

reWASD

Supports the Fighting Commander via a wired adapter, does not require manual driver installment.
reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on official forum to implement their support.
LED shows which config slot is active at the moment.
Can emulate the DualShock 4 to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
Can emulate the Xbox 360 controller to play XInput-compatible games.
Not free of charge. 14-days trial.
Custom configs can be found in official Community Configs Library maintained by reWASD users.

XInput wrapping

Being DirectInput controllers, it's possible to use any of the generic wrappers. See the controller article for those.

Steam

With most adapters, Steam may recognize the Fighting Commander as a generic DirectInput device, thus requiring manual button mappings via Steam Input.

Hardware

Adapters

Raphnet PCEngine controller to USB adapter

For Fighting Commmander PC only.
Specialized PC-Engine-to-USB adapter.
Adapter has updatable firmware, which can be updated via the Raphnet adapter management too
Only act as a DirectInput device, requiring a third-party wrapper.[1]

Mayflash SNES Controller Adapter

For Fighting Commander for Super Famicom only.
Connects SNES or NES controller.
Directly compatible with PC. No driver needed, just plug and play.
Two players can play simultaneously.
Compatible with PS3 console.

USB Super RetroPort

For Fighting Commander for Super Famicom only.
Works with Super Famicom controllers and original controllers (original, third party, Super Advantage, etc)
Does not work with peripherals: SuperScope, MultiTap, etc.
No drivers to install or update.

Bliss-Box Gamer-Pro

Has optional cables for peripherals that use the SNES controller port and PC Engine controller port.
Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
The API tool software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features.
Has updatable firmware, which can be updated using the Bliss-Box Flasher software.
Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
Has Low Level API support where it is applicable.
It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices....
...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.

Support in games

Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.

Games with Nintendo button prompts

For SNES-compatible model only.
List of games with Nintendo button prompts


References