CSI: Hard Evidence
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Telltale Games | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Ubisoft | |
Russia | Akella |
Engines | |
Telltale Tool | |
Release dates | |
Windows | September 25, 2007 |
macOS (OS X) (Cider) | November 6, 2008 |
Taxonomy | |
Controls | Point and select |
Genres | Adventure |
Themes | Detective/mystery |
Series | CSI |
CSI | |
---|---|
CSI: Crime Scene Investigation | 2003 |
CSI: Dark Motives | 2004 |
CSI: Miami | 2004 |
CSI: 3 Dimensions of Murder | 2006 |
CSI: Hard Evidence | 2007 |
CSI: NY - The Game | 2008 |
CSI: Deadly Intent | 2009 |
CSI: Fatal Conspiracy | 2010 |
General information
- Steam Community Discussions
- The settings can only be accessed ingame.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | some copies are DRM-free | |||
Steam (unavailable) |
- This game is no longer sold digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>/*.prop[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/21730/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>/*.save[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/21730/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | max. 16:9 resolution: 1280x720 | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped 50 fps | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | mouse-driven game | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Ambient, Dialog, Music, Soundeffects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP | |
Processor (CPU) | 2 GHz | Intel Pentium 4 3 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1.5 GB | 2.3 GB |
Video card (GPU) | 64 MB of VRAM DirectX 8.1 compatible | 128 MB of VRAM |
Sound (audio device) | DirectX 8.1 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- Supported ATI chipsets: Radeon 9000/X-series
- Supported Nvidia chipsets: GeForce 2/3/4/FX/6/7/8-series
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/21730/
in addition to or instead of this directory. The app ID (21730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.