Burning Knight

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Burning Knight
Burning Knight cover
Developers
Rexcellent Games
Engines
MonoGame[1]
Release dates
Windows June 5, 2020[2]
macOS (OS X) June 5, 2020[2]
Linux June 5, 2020[2]

Key points

Source code released on October 8, 2020 under the GPL-3.0,[3] relicensed to the MIT License on October 16, 2020.

General information

Burning Knight on GitHub
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
itch.io
DRM-free
Windows
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows
macOS (OS X)
Linux

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Russian
Spanish

Network[edit]

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM) 512 MB
Hard disk drive (HDD) 100 MB
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 100 MB
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 100 MB

References

  1. A chat with the developer of the action-packed roguelike Burning Knight - last accessed on 2020-10-25
    "Why did you settle with MonoGame instead of a game engine like Unity, Unreal, Godot and so on?"
  2. 2.0 2.1 2.2 Burning Knight is out! - last accessed on 2020-10-25
  3. @egordorichev's tweet - last accessed on 2020-10-25