Blackwell Convergence

From PCGamingWiki, the wiki about fixing PC games
The Blackwell Convergence
The Blackwell Convergence cover
Developers
Wadjet Eye Games
Engines
Adventure Game Studio[Note 1]
Release dates
Windows July 22, 2009
macOS (OS X) January 24, 2013
Linux September 23, 2014
Taxonomy
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Side view
Controls Point and select
Genres Adventure
Art styles Pixel art
Themes Contemporary, North America, Supernatural
Series Blackwell
Blackwell Convergence on HowLongToBeat
Blackwell Convergence on IGDB
Blackwell Convergence on MobyGames
Blackwell Convergence on Wikipedia
Blackwell
Blackwell Legacy 2006
Blackwell Unbound 2007
Blackwell Convergence 2009
Blackwell Deception 2011
Blackwell Epiphany 2014

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Developer website
DRM-free
Demo also available.
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Includes the first four games
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam.[2]
Windows
macOS (OS X)
Linux
GamersGate (unavailable)
DRM-free after installation (requires an internet connection during installation)
Demo also available.
Windows

Game data[edit]

Configuration file location[edit]

System Location
Windows <path-to-game>\acsetup.cfg[Note 2]
macOS (OS X) <path-to-game>/acsetup.cfg
Linux <path-to-game>/acsetup.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\Blackwell Convergence\
macOS (OS X)
Linux $XDG_DATA_HOME/ags/Blackwell Convergence/
Steam <path-to-game>/Saves/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video[edit]

Graphics options for Blackwell Convergence accessed through <path-to-game>\winsetup.exe.
Graphics options for Blackwell Convergence accessed through <path-to-game>\winsetup.exe.

Graphics feature State Notes
Widescreen resolution
320x240 (4:3) static aspect, stretched, or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Resolution can be set, but will have black borders (Stretch, preserving aspect ratio setting), or be stretched (Fill whole screen setting).
Field of view (FOV)
Windowed
Set with winsetup.exe or use -windowed parameter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate is locked to 40 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input[edit]

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio[edit]

General settings.
General settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation by «Prometheus Project»
Spanish
Fan translation, download.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
DirectDraw 5 Labeled Software renderer in the external setup utility.
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements[edit]

Windows
Minimum
Operating system (OS) ME
Processor (CPU) Intel Pentium
System memory (RAM) 64 MB
Hard disk drive (HDD) 64 MB
Video card (GPU) 128 MB of VRAM
DirectX 5 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.11
Processor (CPU)
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu, Debian, Arch
Processor (CPU) Intel Pentium
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) OpenGL

Notes

  1. Adventure Game Studio engine build: 3.5.1.13[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Mastan on 2022-01-21
  2. Verified by User:Mastan on 2022-04-02