Black Myth: Wukong
Developers | |
---|---|
Game Science Interactive | |
Engines | |
Unreal Engine 5[Note 1] | |
Release dates | |
Windows | August 20, 2024 |
Reception | |
Metacritic | 81 |
OpenCritic | 81 |
IGDB | 88 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | China, Fantasy, Historical |
Black Myth: Wukong is a singleplayer action RPG developed and published by Game Science. It is inspired by the classical Chinese novel Journey to the West.
The game was first announced on August 20, 2020 through a trailer showcasing a pre-alpha build running on Unreal Engine 4. Development was later moved to Unreal Engine 5 in 2021. The title was released on August 20, 2024 via Steam and Epic Games Store.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. | |||
Green Man Gaming | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.
- A free benchmark tool is available on Steam.
Monetization
Type | Notes |
---|---|
DLC | The Digital Deluxe Edition content can be purchased separately as DLC. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Digital Deluxe Edition Upgrade |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\b1\Saved\Config\Windows\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2358720/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\b1\Saved\SaveGames\<user-id>\*.sav[Note 3] <path-to-game>\b1\Saved\SaveGamesBackup[Note 3] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2358720/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Resolution option affects the rendering resolution. Use WukongTweak to fix cropped FOV at <16:9 (4:3, 16:10, etc). |
||
Multi-monitor | Use WukongTweak to remove 21:9 aspect ratio limit. | ||
Ultra-widescreen | Use WukongTweak for 32:9. | ||
4K Ultra HD | |||
Field of view (FOV) | Use WukongTweak. | ||
Windowed | Output window size is always at desktop resolution. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Texture Quality setting. | ||
Anti-aliasing (AA) | TAA (TSR) enabled by default with settings for Low, Medium, High, Very High, and Cinematic quality. DLAA, FSR Native AA, and XeSS Native AA also available when the Super Resolution Sampling slider is set to 100%. | ||
High-fidelity upscaling | DLSS 3.1, FSR 3.0, XeSS 1.3, TSR DLSS and FSR Frame Generation also available. Despite earlier reports stating that the game will feature DLSS ray reconstruction[1], the release version doesn't seem to use it. |
||
Vertical sync (Vsync) | On/Off toggle. | ||
60 FPS and 120+ FPS | Options for 30 FPS, 60 FPS, 120 FPS, and Off. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Features Full Ray Tracing, also known as path tracing.[2] | ||
Color blind mode | Settings for Deuteranopia, Protanopia, and Tritanopia. A Colorblind Mode Intensity slider that goes from 0 to 100 is also available. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
WukongTweak
- ASI plugin with various features:
- Adjust gameplay FOV.
- Remove 21:9 aspect ratio limit.
- Fix cropped FOV at <16:9.
- Adjust forced sharpening.
- Disable chromatic aberration.
- Disable vignette.
- Enable virtual shadow maps.
- Enable developer console.
- Custom CVars option to apply Unreal Engine 5 CVars on game startup.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | 2 presets available. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense Supported via Steam Input.[3] |
|
---|---|---|
PlayStation button prompts | Named Type B. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | The main theme song from the 1986 TV show Journey to the West is featured in the game. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | No manual selection. The game will always start in DirectX 12 on capable hardware. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-8400 AMD Ryzen 5 1600 |
Intel Core i7-9700 AMD Ryzen 5 5500 |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 130 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM DirectX 11 compatible | Nvidia GeForce RTX 2060 AMD Radeon RX 5700 XT Intel Arc A750 DirectX 12 compatible |
- A 64-bit operating system is required.
- System requirements were tested with DLSS/FSR/XeSS enabled.
Notes
- ↑ Unreal Engine 5 engine build: 5.0
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2358720/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2358720) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ 3.0 3.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ NDLSS 3.5 and Full Ray Tracing Coming To Black Myth: Wukong, NARAKA: BLADEPOINT and Portal with RTX; Star Wars™ Outlaws Launching With DLSS 3 and Ray Tracing - last accessed on 2024-05-08
- "Black Myth: Wukong Launching With Full Ray Tracing & DLSS 3.5 August 20th."
- ↑ NDLSS 3.5 and Full Ray Tracing Coming To Black Myth: Wukong, NARAKA: BLADEPOINT and Portal with RTX; Star Wars™ Outlaws Launching With DLSS 3 and Ray Tracing - last accessed on 2024-05-08
- "Black Myth: Wukong Launching With Full Ray Tracing & DLSS 3.5 August 20th."
- ↑ Verified by User:Jigen123 on 2024-08-20
- Tested with a DualSense controller. If Steam Input is disabled, the game will receive no input from PlayStation controllers.