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Afterfall Reconquest Episode I

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Afterfall Reconquest Episode I
Afterfall Reconquest Episode I cover
Intoxicate Studios
Nicolas Entertainment Group
Unreal Engine 3
Release dates
Windows February 19, 2015
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres TPS
Art styles Realistic
Themes Post-apocalyptic
Series Afterfall
Afterfall Reconquest Episode I on MobyGames
Afterfall: InSanity 2011
Afterfall: InSanity - Dirty Arena Edition 2013
Afterfall Reconquest Episode I 2015

Afterfall Reconquest Episode I is a singleplayer third-person TPS game in the Afterfall series.

Previously titled as Afterfall: Pearl of the Wastelands during its early access. And released as first of the planned nine episodes. However, the game later became unavailable on Steam in May 2015 as a result from legal dispute between publisher and Epic Games over overdue royalties for using their game engine.[1]

General information

Steam Community Discussions


Source DRM Notes Keys OS
Steam (unavailable)
Icon overlay.png

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\PearlGame\Config[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/299640/pfx/[Note 2]

Save game data location

System Location
Windows (32bit) - <path-to-game>\Binaries\Win32\SaveGame.sav[Note 1]
(64bit) - <path-to-game>\Binaries\Win64\SaveGame.sav[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/299640/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud


Graphics feature State Notes
Widescreen resolution
Vert-. Resolution below 1024x768 causes issue with some UI elements.
See Ultra-widescreen
See Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Can be changed by modifying values in <path-to-game>\PearlGame\Config\PearlCamera.ini.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Edit <path-to-game>\PearlGame\Config\PearlEngine.ini and set bSmoothFrameRate under [Engine.Engine] section to False.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)


Modify config files[2]
1. Make sure the game isn't running.
2. Navigate to <path-to-game>\PearlGame\Config.
3. Edit PearlEngine.ini with text editor.
4. Find a line AspectRatioAxisConstraint=AspectRatio_MaintainYFOV.
5. Change it to AspectRatioAxisConstraint=AspectRatio_MaintainYFOV.
6. Save the changes.
7. Open a file PearlCamera.ini with text editor.
8. Change the FOV values to the following.



9. Save the changes and run the game. FOV should now extend the wider the aspect-ratio.


Some elements of main menu and UI may be scaled incorrectly.


Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Buttons for menu navigation are tied to in-game controls.
Controller remapping
On some system, D-pad directions are labelled incorrectly.
Controller sensitivity
Controller Y-axis inversion
Y and X axis inversion tied to mouse settings.
Controller types
XInput-compatible controllers
Xbox button prompts
Some prompts use abbreviated term for some buttons, (i.e. LSHLDR for left bumper, LTS for left stick click, etc.)
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music and Interface.
Surround sound
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes

Other information


Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes


Middleware Notes
Physics PhysX
Audio Vorbis
Cutscenes Bink Video

System requirements

Operating system (OS) XP, Vista 7, 8
Processor (CPU) Intel Core 2 Duo 2 GHz
Athlon 64 X2 2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 460 or ATI Radeon equivalent
DirectX 9.0c compatible


  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/299640/ in addition to or instead of this directory. The app ID (299640) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Afterfall Series Developer Nicolas Games Goes Bankrupt (archived) - last accessed on 2015-06-09
  2. Verified by User:Suicide machine on 2022-09-18