A Story About My Uncle

From PCGamingWiki, the wiki about fixing PC games
A Story About My Uncle
A Story About My Uncle cover
Developers
Gone North Games
Publishers
Coffee Stain Studios
Engines
Unreal Engine 3
Release dates
Windows May 28, 2014
macOS (OS X) May 13, 2017[1]
Linux May 13, 2017[1]

General information

Official site
YouTube Channel
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\A Story About My Uncle\ASAMU\Config\
macOS (OS X)
Linux $HOME/.steam/steam/steamapps/common/A Story About My Uncle/*/Config/
There are two config directories in Linux, replace * with ASAMU and Engine, the fixes here are all in ASAMU, if you cant find it, have a look in Engine
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\A Story About My Uncle\ASAMU\Saves\
macOS (OS X)
Linux $HOME/.steam/steam/steamapps/common/A Story About My Uncle/ASAMU/Saves/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Approx. 100 MB available.

Video settings[edit]

Graphics settings.
Graphics settings.
Advanced graphics settings.
Advanced graphics settings.

Field of view (FOV)[edit]

An edit is necessary for FOV values higher than 120°.
Set higher FOV[2]
  1. Go to the configuration file(s) location.
  2. Open ASAMUEngine.ini.
  3. Go to [Engine.LocalPlayer]
  4. Change AspectRatioAxisConstraint=AspectRatio_MaintainXFOV to AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  5. Save your changes and close the file.

Anisotropic filtering (AF)[edit]

Anisotropic filtering[citation needed]
  1. Go to the configuration file(s) location.
  2. Open ASAMUSystemSettings.ini.
  3. Search and change MaxAnisotropy=4 to desired value.
  4. Save your changes and close the file.

High frame rate[edit]

Change frame rate smoothing[citation needed]
  1. Go to the configuration file(s) location.
  2. Open ASAMUEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
For more information, see the Unreal Engine 3 page.

Input settings[edit]

Input settings.
Input settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.

Audio settings[edit]

Audio settings.
Audio settings.
Audio feature State Notes
Separate volume controls
Master, sound, music and voice.
Surround sound
Up to 7.0.[3]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language settings.
Language settings.
Language UI Audio Sub Notes
English
Czech
Beta.
Dutch
Beta.
Finnish
Beta.
French
German
Hungarian
Beta.
Italian
Polish
Portuguese
Beta.
Brazilian Portuguese
Beta.
Slovak
Beta.
Spanish
Beta.
Turkish
Beta.
Russian
Fan translations by «Prometheus Project»

VR support[edit]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
OpenGL
macOS/Linux only.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Physics PhysX
Audio XAudio2 [1]
Interface Scaleform

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP (SP3), Vista (SP2), 7
Processor (CPU) Intel Core 2 Duo 1.6 GHz
AMD Athlon X2 1.6 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible, 16-bit
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) Intel Core 2 Duo 1.6 GHz
AMD Athlon X2 1.6 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Intel HD Graphics 4000
Other MacBook Pro 2011, iMac 2011, MacBook Air 2012
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04 LTS
Processor (CPU) Dual Core 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible, 16-bit
Other We recommend using proprietary Nvidia/AMD drivers

References