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General information
- Official Manual
- Official Forums
- Steam Community Discussions
- Bugs Report Sub-Forum
Availability
Source |
DRM |
Notes |
Keys |
OS |
Steam |
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Game data
Configuration file(s) location
System |
Native |
Notes |
Steam Cloud |
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Approx. 977 KB available. |
Video
In-game Advanced video options.
Input
In-game key binding options.
Audio
In-game key audio options.
Audio feature |
State |
Notes |
Separate volume controls |
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Music slider separate from game volume |
Surround sound |
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7.1, 5.1 Surround Sound, 4 Speaker Surrond |
Subtitles |
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Closed captions |
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Mute on focus lost |
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"Silence the audio while the game window is in the background" check box. |
Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Danish |
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Dutch |
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French |
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German |
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Italian |
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Portuguese |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Network
Multiplayer types
Connection types
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Models appearing invisible
How to fix missing character models[citation needed]
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- Press ~ to open the console.
- Type the code
cl_minmodels 1 into the console.
- This code disables server specific custom models.
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Sluggish Mouse with VSync
How to fix sluggish mouse[citation needed]
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- Press ~ to open the console.
- Type the code
fps_max 59.9 into the console.
- This code will limit the game to 59.9 frames per second even with VSync disabled.
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Other information
Launch parameters
- You can launch Zombie Panic! Source with launch parameters - these parameters dictating how certain aspects of the game behaves (outside of gameplay).
- Launch parameters are typically prefixed with
-
(dash), however you can also set console commands by providing the console command with a +
(plus) prefix.
How to add launch paramaters[citation needed]
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- Find Zombie Panic! Source in your Steam Library.
- Right-click the game name.
- Select
Properties .
- Select
Set launch options... .
- Add your launch parameters and press
OK .
- Next time you launch the game the properties will come into effect.
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Useful launch parameters
- If you experience stuttering disable Windows Aero from the video options menu.
Parameter |
Description
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-autoconfig |
Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
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-console |
Starts the game with the developer console enabled.
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-dxlevel xx |
Forces the game to launch in a specific DirectX version, where xx is:
- "80" = DirectX 8 (however this is potentially buggy, use 81 for better performance)
- "81" = DirectX 8.1
- "90" = DirectX9 with Shader Model 2
- "95" = DirectX9 with Shader Model 3
- "98" = DirectX9 on DirectX10 hardware Shader Model 4
- Remove this argument after starting Zombie Panic! Source once or it will keep reseting your other settings.
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-h height or -height height |
Forces the engine to start with resolution set to height .
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-w width or -width width |
Forces the engine to start with resolution set to width .
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Console Commands
- Games running on the source engine can utilize Source Engine Console Commands for various tasks.
- These commands can be saved into
<path-to-game>\autoexec.cfg
to be executed when the game launches.
Enabling the console in Source games[citation needed]
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- Launch the game.
- From the main menu select
Options .
- Select the
Keyboard tab.
- Click the
Advanced button.
- Check the box next to
Enable developer console (~) .
- Click Apply.
Notes
- Press ~ to open the console.
- Some commands may first require you enabling sv_cheats. You can do so with
sv_cheats 1 .
- Many servers will not allow you to play with cheats enabled, or will disable them upon entering the server.
- Users without a US keyboard could experience some problems.
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Useful console commands
Command |
Notes
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net_graph 1 |
Can be used from 1 to 4 with higher numbers providing more information. This code enables you to view in-game FPS, ping and more. There may be a performance loss from using this.
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ping |
Shows the ping of all clients connected to the server in the console.
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cl_showfps 1 |
Shows the frames per second, 1 = exact frames per second, 2 = average over the last second.
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snd_async_fullyasync 1 |
May help you are experiencing freezes when some sounds that aren't cached are playing. Allows sounds to play when ready if loading it is too slow, instead of freezing the entire game until it is.
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fps_max 144 |
This code sets the maximum frame rate for the game and it can be changed to any value up to one decimal place, in this example the maximum frame rate would be 144.0 fps.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
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Shader Model support |
3.0 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
Vista |
7 |
Processor (CPU) |
1.7 GHz
| Dual Core 2.4 GHz |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 7600 ATI Radeon X1600 |
Sound (audio device) |
DirectX compatible sound card | |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
References