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X-Men: The Ravages of Apocalypse

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Revision as of 18:49, 2 December 2019 by SirYodaJedi (talk | contribs) (→‎API)
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X-Men: The Ravages of Apocalypse
X-Men: The Ravages of Apocalypse cover
Developers
Zero Gravity Entertainment
Publishers
WizardWorks
Engines
Quake engine
Release dates
DOS December 5, 1997
Windows December 5, 1997
Mac OS (Classic) January 1998
macOS (OS X) June 5, 2006
Linux June 5, 2006
X-Men: The Ravages of Apocalypse on Wikipedia
Subseries of Marvel
X-Men: Madness in Murderworld 1989
X-Men II: The Fall of the Mutants 1990
X-Men vs. Street Fighter 1996
X-Men: Children of the Atom 1997
X-Men: The Ravages of Apocalypse 1997
X2: Wolverine's Revenge 2003
X-Men Legends II: Rise of Apocalypse 2005
X-Men: The Official Game 2006
X-Men Origins: Wolverine - Uncaged Edition 2009
Deadpool 2013

Key points

Commercially released total conversion mod for Quake. Fixes for that game are likely to work here.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Without modifications CD is required for in-game music.
DOS
Windows
Mac OS
Developer website
DRM-free
Freeware release.
Missing soundtrack from retail release; replacement available from the files section of the wiki.
DOS
Windows
Mac OS
macOS (OS X)
Linux
Requires a full copy of Quake or a Quake source port to run.

Game data

Configuration file(s) location

System Location
DOS
Windows <path-to-game>\xmen[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS
Windows <path-to-game>\xmen[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux

Video settings

Template:Video settings

Input settings

Template:Input settings

Mouselook

To set mouselook to always on, add +mlook to autoexec.cfg.

Xbox 360 Controller support

Using existing joystick support, it is possible to add support for XInput-based controllers.

A list of configurations for the devices can be found in the Files section.

It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as XInput Plus (actual tool is in English).

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Use the FTE Quakeworld source port.
LAN play
16 Co-op, Versus
Online play
16 Co-op, Versus
For modern Internet support and other extra multiplayer-centric features, a source port is required. See Source ports.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Pull down the console (~) and type connect <server address or ip>.

Ports

Protocol Port(s) and/or port range(s)
TCP 26000
UDP 26000
Universal Plug and Play (UPnP) support status is unknown.
This is the default port used. It can be changed in-game by the user.

Other information

API

Technical specs Supported Notes
OpenGL 1
Software renderer
Vulkan
The vkQuake source port is required.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
A source port is required for native 64-bit. See Source ports.
macOS (OS X)
A source port is required. See Source ports.
Linux
A source port is required. See Source ports.
Mac OS (Classic)

System requirements

Windows
Minimum Recommended
Operating system (OS) 4.0
Processor (CPU) Intel Pentium
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA
Mac OS
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References