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X-COM: UFO Defense

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Revision as of 22:55, 24 February 2012 by Alphasite (talk | contribs) (Some reordering.)

[autoexec]

Installing

  1. Lines in this section will be run at startup.

X-Com: UFO Defense is a strategy and turn based tactics game from the early 90s. The player runs the organization called X-Com, tasked with defending the Earth from a UFO invasion. The player accomplishes this by placing, building and maintaing bases as well as controlling soldiers in the field combatting the aliens. The game is known for its difficulty.


Windows

The recommended methods are purchase a packaged DOSBox version of the game. It is currently available from Steam, this version is only Windows compatible at the moment, but can be early ported to other operating systems. It is also possible to install games from disk (or the original files) using DOSBox, although i would recommend a graphical fronted for the tool.

Steam Version

The game is currently available for sale through Steam. It comes preinstalled with a DosBOX copy. The version as sold will enter full screen mode and has some graphical performance issues due to the settings being scaled wrong.

Mac

Using Windows Steam Version

It is recommended you read the recommended settings at the bottom of this article after installing if you experience any difficulties.

  1. Download the appropriate version of this [tool].
  2. You will find the game files at this location:
     \Program\ Files\ \(x86\)/Steam/steamapps/common/XCom UFO Defense 
    If you do not have a windows computer to install this on, you can of course use Bootcamp, VMware Fusion or Parallels to install Steam and download the game, otherwise you can attempt to install via WINE, where you would need to install steam and install the game, then copy the game files, but that is beyond the scope of this guide. It is not advisable to run these games in WINe, as DOSBox is not heavily tested for this and it may introduce unexpected errors and break with upgrades.
    • If you are on the computer where you want to create the Mac port of the game, just leave a window witht he folder open, otherwise copy the files to the computer where you'd o want to do so.
  3. Open Boxer and click on "Import a new game"
  4. Inside the XCom: UFO Defence folder the is another refolded called "XCOM", drag this folder into the "Drop You're Games Here" window.
  5. Select SETUP.EXE as your installer.
  6. Accept all defaults using enter until you are prompted to Relaunch the installer or Finish importing. Press Finish importing.
  7. The game will important show you you're new Game.
  8. This Step is optional and may not be required, irt is recommended, and may fix any crashes.
    1. Right clock on the icon and click Show in Finder.
    2. In Finder click Show Package Contents.
    3. Copy "DOSBox Preferences.conf" into the Application bundle.
      • You scan copy the files from the "XCom: UFO Defence" folder and rename the file.
      • Or you can create a new file with that name, using these settings:
Default Steam File: DOSBox Preferences.conf
 [sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
#             Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=32

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
#                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
#                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.

frameskip=0
aspect=false
scaler=advinterp2x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
#         auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
#           Setting this value too high results in sound dropouts and lags.
#           You can also let DOSBox guess the correct value by setting it to max.
#           The default setting (auto) switches to max if appropriate.
# cycleup   -- Amount of cycles to increase/decrease with keycombo.
# cycledown    Setting it lower than 100 will be a percentage.

core=auto
cycles=auto limit 8000
cycleup=500
cycledown=20

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
#         probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
#              but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=4096
prebuffer=14

[midi]
# mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.
# device      -- Device that will receive the MIDI data from MPU-401.
#                This can be default,alsa,oss,win32,coreaudio,none.
# config      -- Special configuration options for the device. In Windows put
#                the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
#            On auto the mode is determined by sblaster type.
#            All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the 
#            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory.  In this directory
#             there should be a MIDI directory that contains
#             the patch files for GUS playback.  Patch sets used
#             with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
#          For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
#                 2axis (supports two joysticks), 4axis,
#                 fcs (Thrustmaster), ch (CH Flightstick).
#                 none disables joystick emulation.
#                 auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
#              Can be disabled, dummy, modem, nullmodem, directserial.
#              Additional parameters must be in the same line in the form of
#              parameter:value. Parameter for all types is irq.
#              for directserial: realport (required), rxdelay (optional).
#              for modem: listenport (optional).
#              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                             transparent, port, inhsocket (all optional).
#              Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

@echo off
mount c XCOM -freesize 1024
c:
cd XCOM
call ufocd.bat
exit 

If you are then prompted to select the file to run, when you attempt to start the application, select "xcom.bat".

Bugs

Difficulty Bug

The original version of the game has a bug which would run the game at the Beginner difficulty regardless of what the player actually selected. This bug went undetected until before the release of the sequel, at which time it was patched. The complaints regarding the game being too easy even at the highest difficulty setting led to the sequel's difficulty being scaled up so much that it's easiest difficulty was harder than the intended hardest difficulty for this game. The patch is included in all Steam versions of the game.

Recomended Settings

DOSBox Settings

In order to improve performance in DOSBox, it is recommended you set the following in the dosbox.conf file:

 output=opengl
 memsize=64
 cycles=auto limit 10000

The settings will not be found grouped together, but will each be in a different category throughout the document. Search for the name in order to find the setting to change.